Mermaid Priestess

Level 2


Advances to: Mermaid Diviner 

Advance from: Mermaid Initiate

HP: 31  Cost: 38  Moves: Alignment: lawful  XP: 150

Abilities: cures

Among mermen, mysticism is generally left to the mermaids, who are more inclined to it. It is they who dedicate themselves to the ideal of bringing peace and life to the world, and to the arts which make that possible. Their piety also grants them certain powers, allowing them to guard their people against magical or unnatural things. The ranged attacks of this unit are magical, and always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.


Name Type Strikes Range Special
staff impact 5-3 melee  
lightbeam arcane 6-4 ranged magical 


blade 0%
cold 20%
fire 0%
arcane 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 40%
Village 1 40%
Deep Water 1 50%
Shallow Water 1 60%
Grassland 2 30%
Forest 5 30%
Hills 5 30%
Mountains 99 20%
Swamp 1 60%
Sand 2 30%
Cave 3 20%
Snow 2 30%
Mushroom Grove 3 20%
Chasm 99 20%

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