Level 2
Advances to: Mermaid Siren 
Advance from: Mermaid Initiate
HP: 38 Cost: 33 Moves: 6 Alignment: lawful XP: 90
Abilities:
Mermaids, like elves, have a powerful and native ability in magic, though theirs is considerably different than that of the elves. Those who master this ability are held in high regard, and their skill is used in a multitude of crafts, many of which humanity would never dream. The obvious use in war is forbidden against their own race - this power is the greater part of what protects their people from the monsters that wander out of the abyss. The ranged attacks of this unit are magical, and always have a high chance of hitting an opponent.
Name | Type | Strikes | Range | Special | |
staff | impact | 9-1 | melee | ||
water spray | impact | 14-2 | ranged | magical |
blade | 0% |
cold | 20% |
fire | 0% |
arcane | 0% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defense |
Castle | 1 | 40% |
Village | 1 | 40% |
Deep Water | 1 | 50% |
Shallow Water | 1 | 60% |
Grassland | 2 | 30% |
Forest | 5 | 30% |
Hills | 5 | 30% |
Mountains | 99 | 20% |
Swamp | 1 | 60% |
Sand | 2 | 30% |
Cave | 3 | 20% |
Snow | 2 | 30% |
Mushroom Grove | 3 | 20% |
Chasm | 99 | 20% |