Level 3


Advances to:

Advance from: Dark Sorcerer

HP: 60  Cost: 50  Moves: Alignment: chaotic  XP: 150

Abilities: submerge

A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.
It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But the fact that this question can be raised at all, testifies to the magnitude of what their order has achieved. The ranged attacks of this unit are magical, and always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface.


Name Type Strikes Range Special
touch arcane 8-3 melee drains 
chill tempest cold 12-3 ranged magical 
shadow wave arcane 9-3 ranged magical 


blade 10%
cold 60%
fire -20%
arcane -40%
impact -10%
pierce 30%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 3 10%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 2 30%
Sand 2 30%
Cave 2 40%
Snow 2 30%
Mushroom Grove 2 60%
Chasm 99 20%

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