Elvish Shaman

Level 1


Advances to: Elvish Druid  Elvish Sorceress 

Advance from:

HP: 26  Cost: 15  Moves: Alignment: neutral  XP: 32

Abilities: heals +4

Being partly faerie in nature, elves have an inherent capability for magic. This is realized in their affinity with the natural world, which they can call upon as an ally in combat. Enemies wandering in their forests may soon find themselves entangled by roots and hindered by the very ground they stand on.
The healing abilities of the elves are also remarkable, and of capital use in battle. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of basic healing, though it can only delay the effects of poison, not cure them entirely.


Name Type Strikes Range Special
staff impact 3-2 melee  
entangle impact 3-2 ranged slows 


blade 0%
cold 0%
fire 0%
arcane -10%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 1 70%
Hills 2 50%
Mountains 3 60%
Swamp 2 30%
Sand 2 30%
Cave 3 30%
Snow 2 30%
Mushroom Grove 2 50%
Chasm 99 20%

Back to start