Mermaid Priestess

Level 2

 

Advances to: Mermaid Diviner 

Advance from Mermaid Initiate

HP: 31  Cost: 38  Moves: Alignment: lawful  XP: 150

Abilities: cures

Mermen share the creed that much of humanity follows, though, for cultural reasons, the upholding of this is left to the mermaids, who are more intellectually inclined. It is they who dedicate themselves to the ideal of bringing peace and life to the world, and they who study the arts of battling sickness and injury, maladies which they share in no small part with humanity. Their diligence and piety also grant them certain spiritual powers, allowing them to guard their people against the unearthly.
Special Notes:

attacks

Name Type Strikes Range Special
staff impact 5-3 melee  
lightbeam ranged 6-4 ranged magical 

Resistances

blade 0%
cold 20%
fire 0%
ranged 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defence
Castle 1 40%
Village 1 40%
Deep Water 1 50%
Shallow Water 1 60%
Grassland 2 30%
Forest 5 30%
Hills 5 30%
Mountains 99 20%
Swamp 1 60%
Sand 2 30%
Cave 3 20%
Snow 2 30%
Mushroom Grove 3 20%
Chasm 99 20%

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