Level 1
Advances to: Mermaid Priestess  Mermaid Enchantress 
HP: 27 Cost: 19 Moves: 6 Alignment: lawful XP: 50
Abilities:
Young Mermaids are often initiated into the water magic native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.
Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.
Special Notes:
Name | Type | Strikes | Range | Special | |
staff | impact | 7-1 | melee | ||
water spray | impact | 8-2 | ranged | magical |
blade | 0% |
cold | 20% |
fire | 0% |
ranged | 0% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defence |
Castle | 1 | 40% |
Village | 1 | 40% |
Deep Water | 1 | 50% |
Shallow Water | 1 | 60% |
Grassland | 2 | 30% |
Forest | 5 | 30% |
Hills | 5 | 30% |
Mountains | 99 | 20% |
Swamp | 1 | 60% |
Sand | 2 | 30% |
Cave | 3 | 20% |
Snow | 2 | 30% |
Mushroom Grove | 3 | 20% |
Chasm | 99 | 20% |