Mermaid Enchantress

Level 2

 

Advances to: Mermaid Siren 

Advance from Mermaid Initiate

HP: 38  Cost: 33  Moves: Alignment: lawful  XP: 90

Abilities:

Mermaids, like elves, have a powerful and native ability in magic, though theirs is considerably different. Those who master this ability are held in high regard, and their skill is used in a multitude of crafts, many of which are things that humanity would never dream of. The obvious use in war is forbidden against their own race - this power is the greater part of what protects their people from the monsters that wander out of the abyss.
Special Notes:

attacks

Name Type Strikes Range Special
staff impact 9-1 melee  
water spray impact 14-2 ranged magical 

Resistances

blade 0%
cold 20%
fire 0%
ranged 0%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defence
Castle 1 40%
Village 1 40%
Deep Water 1 50%
Shallow Water 1 60%
Grassland 2 30%
Forest 5 30%
Hills 5 30%
Mountains 99 20%
Swamp 1 60%
Sand 2 30%
Cave 3 20%
Snow 2 30%
Mushroom Grove 3 20%
Chasm 99 20%

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