Level 1
Advances to: Wraith  Shadow 
HP: 18 Cost: 20 Moves: 7 Alignment: chaotic XP: 30
Abilities:
It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do in spite of this are entirely horrifying.
Trapped within a shroud of vile enchantments, a spirit is like unto the wind in the sails of a ship. The contrivance that results from this prison is an unfailing servant, which can be bound to whatever task their master sees fit.
Special Notes:
Name | Type | Strikes | Range | Special | |
touch | ranged | 4-3 | melee | drains | |
wail | cold | 3-3 | ranged |
blade | 50% |
cold | 70% |
fire | 10% |
ranged | -10% |
impact | 50% |
pierce | 50% |
Terrain | Movement | Defence |
Castle | 1 | 50% |
Village | 1 | 50% |
Deep Water | 2 | 50% |
Shallow Water | 2 | 50% |
Grassland | 1 | 50% |
Forest | 1 | 50% |
Hills | 1 | 50% |
Mountains | 1 | 50% |
Swamp | 1 | 50% |
Sand | 1 | 50% |
Cave | 1 | 50% |
Snow | 1 | 50% |
Mushroom Grove | 1 | 50% |
Chasm | 1 | 50% |