Troll

Level 2

 

Advances to: Troll Warrior 

Advance from: Troll Whelp

HP: 55  Cost: 29  Moves: Alignment: chaotic  XP: 66

Abilities: regenerates

Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission. This unit regenerates, which allows it to heal as though always stationed in a village.

attacks

Name Type Strikes Range Special
club impact 14-2 melee  

Resistances

blade 20%
cold 0%
fire 0%
arcane -10%
impact 0%
pierce 20%

Terrain Modifiers

Terrain Movement Defense
Castle 1 40%
Village 1 40%
Deep Water 99 20%
Shallow Water 2 20%
Grassland 1 30%
Forest 2 40%
Hills 1 50%
Mountains 2 60%
Swamp 2 20%
Sand 2 30%
Cave 1 40%
Snow 2 20%
Mushroom Grove 2 50%
Chasm 99 20%

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