Level 2
Advances to: Elvish Marshal 
Advance from: Elvish Fighter
HP: 47 Cost: 32 Moves: 5 Alignment: neutral XP: 90
Abilities: leadership
Elves, unlike many other races, will quickly acknowledge and follow any of their peers who have experience in combat. In this they differ greatly from humanity, for whom leadership is often a matter of coercion and intimidation. The combination of their willingness to accept the wisdom of their leaders, and the tendency to choose leaders of merit is one of the quiet strengths of the elves. The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.
Name | Type | Strikes | Range | Special | |
sword | blade | 7-4 | melee | ||
bow | pierce | 5-3 | ranged |
blade | 0% |
cold | 0% |
fire | 0% |
arcane | -10% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defense |
Castle | 1 | 60% |
Village | 1 | 60% |
Deep Water | 99 | 20% |
Shallow Water | 3 | 20% |
Grassland | 1 | 40% |
Forest | 1 | 70% |
Hills | 2 | 50% |
Mountains | 3 | 60% |
Swamp | 2 | 30% |
Sand | 2 | 30% |
Cave | 3 | 30% |
Snow | 2 | 30% |
Mushroom Grove | 2 | 50% |
Chasm | 99 | 20% |