Level 1
Advances to: Rogue 
HP: 24 Cost: 13 Moves: 6 Alignment: chaotic XP: 28
Abilities:
For as long as anyone can remember, the members of the various 'guilds' of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a 'fair fight'. If there is an enemy of the target on the opposite side of the target, this unit may backstab, inflicting double damage by creeping around behind that enemy.
Name | Type | Strikes | Range | Special | |
dagger | blade | 4-3 | melee | backstab |
blade | -30% |
cold | 0% |
fire | 0% |
arcane | 20% |
impact | -20% |
pierce | -20% |
Terrain | Movement | Defense |
Castle | 1 | 70% |
Village | 1 | 70% |
Deep Water | 99 | 30% |
Shallow Water | 2 | 40% |
Grassland | 1 | 60% |
Forest | 2 | 70% |
Hills | 2 | 70% |
Mountains | 3 | 70% |
Swamp | 2 | 40% |
Sand | 2 | 40% |
Cave | 2 | 50% |
Snow | 2 | 40% |
Mushroom Grove | 2 | 70% |
Chasm | 99 | 20% |