Level 1
Advances to: Wraith  Shadow 
HP: 18 Cost: 20 Moves: 7 Alignment: chaotic XP: 30
Abilities:
It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do in spite of this are entirely horrifying.
Enslaved within a shroud of enchantments, a trapped spirit may be likened to the wind in the sails of a ship. This damned vessel becomes an unfailing servant which can be bound to whatever task their master sees fit. During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Name | Type | Strikes | Range | Special | |
touch | arcane | 4-3 | melee | drains | |
wail | cold | 3-3 | ranged |
blade | 50% |
cold | 70% |
fire | 10% |
arcane | -10% |
impact | 50% |
pierce | 50% |
Terrain | Movement | Defense |
Castle | 1 | 50% |
Village | 1 | 50% |
Deep Water | 2 | 50% |
Shallow Water | 2 | 50% |
Grassland | 1 | 50% |
Forest | 1 | 50% |
Hills | 1 | 50% |
Mountains | 1 | 50% |
Swamp | 1 | 50% |
Sand | 1 | 50% |
Cave | 1 | 50% |
Snow | 1 | 50% |
Mushroom Grove | 1 | 50% |
Chasm | 1 | 50% |