Troll

Level 2

 

Advances to: Troll Warrior 

Advance from Troll Whelp

HP: 55  Cost: 29  Moves: Alignment: chaotic  XP: 66

Abilities: regenerates

Trolls have been a mote to trouble the thoughts of humanity and dwarf-kind, who remain baffled at the origins of these creatures, and, perhaps more importantly, the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favoured in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.
Special Notes:

unit help^Attacks

Name Type Strikes Range Special
club impact 14-2 melee  

Resistances

blade 20%
cold 0%
fire 0%
ranged -10%
impact 0%
pierce 20%

Terrain Modifiers

Terrain Movement Defence
Castle 1 40%
Village 1 40%
Deep Water 99 20%
Shallow Water 2 20%
Grassland 1 30%
Forest 2 40%
Hills 1 50%
Mountains 2 60%
Swamp 2 20%
Sand 2 30%
Cave 1 40%
Snow 2 20%
Mushroom Grove 2 50%
Chasm 99 20%

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