Merman Netcaster

Level 2

 

Advances to: Merman Entangler 

Advance from Merman Hunter

HP: 40  Cost: 27  Moves: Alignment: lawful  XP: 80

Abilities:

Fishing, as practised by mermen, is largely a matter of chasing schools of fish into waiting nets. These are not very damaging in themselves, but they can be used to great effect against troops attempting to ford a river. Smaller, weighted nets can be cast through the air; though these are not designed for peacetime use, they are especially effective in warfare. Mermen use such weapons both to immobilise troops in water, and more importantly, to level the playing field against troops on land, who would otherwise be at a great advantage.
Special Notes:

unit help^Attacks

Name Type Strikes Range Special
spear pierce 6-3 melee  
net impact 9-2 ranged slows 

Resistances

blade 0%
cold 20%
fire 0%
ranged 0%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defence
Castle 1 40%
Village 1 40%
Deep Water 1 50%
Shallow Water 1 60%
Grassland 2 30%
Forest 5 30%
Hills 5 30%
Mountains 99 20%
Swamp 1 60%
Sand 2 30%
Cave 3 20%
Snow 2 30%
Mushroom Grove 3 20%
Chasm 99 20%

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