Master at Arms

Level 3

 

Advances to:

Advance from Duellist

HP: 57  Cost: 44  Moves: Alignment: lawful  XP: 150

Abilities: skirmisher

Master fencers have an envied place in life. Though theirs is a reckless and dangerous way of life, they have reached the time wherein they reap its rewards. Famed for their skill, and their rakish manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high-born lady.
They usually have the luxury of choosing their appointments, and are free to roam the land should they so choose. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful.
Special Notes:

unit help^Attacks

Name Type Strikes Range Special
sabre blade 7-5 melee  
crossbow pierce 20-1 ranged  

Resistances

blade -30%
cold 0%
fire 0%
ranged 20%
impact -20%
pierce -20%

Terrain Modifiers

Terrain Movement Defence
Castle 1 70%
Village 1 70%
Deep Water 99 30%
Shallow Water 2 40%
Grassland 1 60%
Forest 2 70%
Hills 2 70%
Mountains 3 70%
Swamp 2 40%
Sand 2 40%
Cave 2 50%
Snow 2 40%
Mushroom Grove 2 70%
Chasm 99 20%

Back to start