Ghoul

Level 1

 

Advances to: Necrophage 

Advance from

HP: 33  Cost: 16  Moves: Alignment: chaotic  XP: 35

Abilities:

Only those who have delved into the circles of necromancy know what must be done to turn a person into a ghoul, and it is a secret they are not telling. Whatever unspeakable rites they have performed, the result is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.
It is because of such things that necromancy is condemned with an almost primal hatred.
Special Notes:

unit help^Attacks

Name Type Strikes Range Special
claws blade 4-3 melee poison 

Resistances

blade 10%
cold 40%
fire 10%
ranged 20%
impact 0%
pierce 30%

Terrain Modifiers

Terrain Movement Defence
Castle 1 60%
Village 1 60%
Deep Water 99 10%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 2 30%
Sand 2 30%
Cave 2 40%
Snow 2 30%
Mushroom Grove 2 60%
Chasm 99 20%

Back to start