Level 3
Advances to:
Advance from Goblin Knight
HP: 61 Cost: 41 Moves: 10 Alignment: chaotic XP: 150
Abilities:
'Dire wolves' differ from the garden variety only in size and colour. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; the goblins, at great cost to themselves, have managed to tame them, if such can be said.
The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke.
Special Notes:
Name | Type | Strikes | Range | Special | |
fangs | blade | 9-4 | melee | ||
claws | blade | 4-4 | melee | poison |
blade | 0% |
cold | 0% |
fire | 0% |
ranged | 0% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defence |
Castle | 1 | 60% |
Village | 1 | 60% |
Deep Water | 99 | 20% |
Shallow Water | 3 | 20% |
Grassland | 1 | 40% |
Forest | 2 | 50% |
Hills | 1 | 50% |
Mountains | 2 | 60% |
Swamp | 3 | 30% |
Sand | 2 | 30% |
Cave | 2 | 40% |
Snow | 3 | 20% |
Mushroom Grove | 3 | 40% |
Chasm | 99 | 20% |