Death Knight

Level 3

 

Advances to:

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HP: 66  Cost: 45  Moves: Alignment: chaotic  XP: 150

Abilities: leadership

Tales are told of the mightiest warriors and generals, who, cursed with hate and a sense of betrayal, came back to this world as Death Knights. Wielding the same weapons as they did before, they command the Undead in their quest for revenge.
Special Notes:

unit help^Attacks

Name Type Strikes Range Special
battle axe blade 11-4 melee  
crossbow pierce 6-2 ranged  

Resistances

blade 10%
cold 60%
fire -20%
ranged -50%
impact -10%
pierce 30%

Terrain Modifiers

Terrain Movement Defence
Castle 1 60%
Village 1 60%
Deep Water 3 10%
Shallow Water 2 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 2 30%
Sand 2 30%
Cave 2 40%
Snow 2 30%
Mushroom Grove 2 60%
Chasm 99 20%

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