Level 2


Advances to: Nightgaunt 

Advance from: Ghost

HP: 24  Cost: 38  Moves: Alignment: chaotic  XP: 100

Abilities: nightstalk skirmisher

When light came into the world and gave form to the unknown, fear was forced to retreat into darkness. Since that day, the shadows of the world have held terror for humanity, though it knows not why.
That is a question which is easily answered by a necromancer. If there is an enemy of the target on the opposite side of the target. This unit may backstab, inflicting double damage, by creeping around behind that enemy. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit is able to hide at night, leaving no trace of its presence. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.


Name Type Strikes Range Special
claws blade 8-3 melee backstab 


blade 50%
cold 70%
fire 10%
arcane -10%
impact 50%
pierce 50%

Terrain Modifiers

Terrain Movement Defense
Castle 1 50%
Village 1 50%
Deep Water 2 50%
Shallow Water 2 50%
Grassland 1 50%
Forest 1 50%
Hills 1 50%
Mountains 1 50%
Swamp 1 50%
Sand 1 50%
Cave 1 50%
Snow 1 50%
Mushroom Grove 1 50%
Chasm 1 50%

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