Level 2
Advances to: Merman Entangler 
Advance from: Merman Hunter
HP: 40 Cost: 27 Moves: 7 Alignment: lawful XP: 80
Abilities:
Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets. These are not very damaging in themselves, but they can be used to great effect against troops attempting to ford a river. Smaller, weighted nets can be cast through the air; though these are not designed for peacetime use, they are especially effective in warfare. Mermen use such weapons both to immobilize troops in water, and more importantly, to level the playing field against troops on land, who would otherwise be at a great advantage. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Name | Type | Strikes | Range | Special | |
spear | pierce | 6-3 | melee | ||
net | impact | 9-2 | ranged | slows |
blade | 0% |
cold | 20% |
fire | 0% |
arcane | 0% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defense |
Castle | 1 | 40% |
Village | 1 | 40% |
Deep Water | 1 | 50% |
Shallow Water | 1 | 60% |
Grassland | 2 | 30% |
Forest | 5 | 30% |
Hills | 5 | 30% |
Mountains | 99 | 20% |
Swamp | 1 | 60% |
Sand | 2 | 30% |
Cave | 3 | 20% |
Snow | 2 | 30% |
Mushroom Grove | 3 | 20% |
Chasm | 99 | 20% |