Level 3
Advances to:
Advance from: Mermaid Enchantress
HP: 49 Cost: 52 Moves: 7 Alignment: lawful XP: 150
Abilities:
The faerie nature of the mermaids is strongest in the Sirens, whose connection to naia often causes them to be mistaken for naiads themselves. Though certainly far from the truth, the mistake is understandable, as true naiads are rarely seen even by mermaids. The manifestation of their magic is certainly very similar; the water about a siren can be commanded at whim, like an extension of herself.
The myriad applications of this rarely occur to land dwellers, who simply regard it with wonder. The ranged attacks of this unit are magical, and always have a high chance of hitting an opponent.
Name | Type | Strikes | Range | Special | |
naia touch | impact | 12-1 | melee | magical | |
water spray | impact | 15-3 | ranged | magical |
blade | 0% |
cold | 20% |
fire | 0% |
arcane | 0% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defense |
Castle | 1 | 40% |
Village | 1 | 40% |
Deep Water | 1 | 50% |
Shallow Water | 1 | 60% |
Grassland | 2 | 30% |
Forest | 5 | 30% |
Hills | 5 | 30% |
Mountains | 99 | 20% |
Swamp | 1 | 60% |
Sand | 2 | 30% |
Cave | 3 | 20% |
Snow | 2 | 30% |
Mushroom Grove | 3 | 20% |
Chasm | 99 | 20% |