Mermaid Diviner

Level 3

 

Advances to:

Advance from: Mermaid Priestess

HP: 41  Cost: 57  Moves: Alignment: lawful  XP: 150

Abilities: illuminates cures

Years of devotion will endow a priestess with great wisdom on the workings of the world, and will grant them the favor of the light. The power thus given to these ladies of the water is a recurring motif in tale and song; such as the that of the knights of the silver spire, cornered and slain to a man at the banks of the Alavynne, but who rode again the next day, in full number, and wrought the downfall of the crimson duke. The ranged attacks of this unit are magical, and always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. Illumination increases the lighting level in adjacent areas.

Attacks

Name Type Strikes Range Special
staff impact 7-3 melee  
lightbeam arcane 8-4 ranged magical 

Resistances

blade 0%
cold 20%
fire 0%
arcane 40%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 40%
Village 1 40%
Deep Water 1 50%
Shallow Water 1 60%
Grassland 2 30%
Forest 5 30%
Hills 5 30%
Mountains 99 20%
Swamp 1 60%
Sand 2 30%
Cave 3 20%
Snow 2 30%
Mushroom Grove 3 20%
Chasm 99 20%

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