The Battle for Wesnoth

Unit List

Based on version 1.3.14

Back to start

Bats  Drakes  Dwarves  Elves  Goblins  Gryphons  Humans  Lizards  Mechanical  Mermen  Monsters  Nagas  Ogres  Orcs  Trolls  Undead  Woses 

Level 0 Level 1 Level 2 Level 3 Level 4 Level 5
Bats
Vampire Bat
Vampire Bat
chaotic
HP:17  MP:8  XP:14
melee: 4 - 2  (drains)
Blood Bat
Blood Bat
chaotic
HP:27  MP:9  XP:150
melee: 5 - 3  (drains)
Drakes
Drake Clasher
Drake Clasher
lawful
HP:43  MP:5  XP:45
melee: 5 - 4
melee: 6 - 4  (firststrike)
Drake Gladiator
Drake Gladiator
lawful
HP:66  MP:5  XP:95
melee: 8 - 4
melee: 6 - 5
melee: 10 - 3
Drake Enforcer
Drake Enforcer
lawful
HP:85  MP:5  XP:150
melee: 11 - 4
melee: 14 - 3
melee: 8 - 5
Drake Slasher
Drake Slasher
lawful
HP:62  MP:5  XP:105
melee: 11 - 3
melee: 17 - 2  (firststrike)
Drake Warden
Drake Warden
lawful
HP:82  MP:5  XP:150
melee: 16 - 3
melee: 23 - 2  (firststrike)
Drake Fighter
Drake Fighter
lawful
HP:39  MP:6  XP:42
melee: 7 - 3
ranged: 3 - 3
Drake Warrior
Drake Warrior
lawful
HP:60  MP:6  XP:70
melee: 11 - 3
ranged: 5 - 3
Drake Blademaster
Drake Blademaster
lawful
HP:80  MP:6  XP:150
melee: 16 - 3
ranged: 8 - 3
Drake Glider
Drake Glider
lawful
HP:32  MP:8  XP:35
melee: 6 - 2
ranged: 3 - 3  (marksman)
Sky Drake
Sky Drake
lawful
HP:45  MP:9  XP:80
melee: 6 - 3
ranged: 5 - 3  (marksman)
Hurricane Drake
Hurricane Drake
lawful
HP:58  MP:9  XP:150
melee: 8 - 3
ranged: 8 - 3  (marksman)
Armageddon Drake
Armageddon Drake
lawful
HP:98  MP:5  XP:150
melee: 15 - 2
ranged: 12 - 6
Drake Burner
Drake Burner
lawful
HP:42  MP:5  XP:43
melee: 7 - 2
ranged: 6 - 4
Fire Drake
Fire Drake
lawful
HP:63  MP:5  XP:80
melee: 9 - 2
ranged: 7 - 5
Inferno Drake
Inferno Drake
lawful
HP:82  MP:5  XP:150
melee: 12 - 2
ranged: 8 - 6
Drake Flare
Drake Flare
lawful
HP:54  MP:5  XP:80
leadership
melee: 8 - 3
ranged: 7 - 4
Drake Flameheart
Drake Flameheart
lawful
HP:72  MP:5  XP:150
leadership
melee: 11 - 3
ranged: 9 - 4
Dwarves
Dwarvish Fighter
Dwarvish Fighter
neutral
HP:38  MP:4  XP:41
melee: 7 - 3
melee: 8 - 2
Dwarvish Steelclad
Dwarvish Steelclad
neutral
HP:59  MP:4  XP:74
melee: 11 - 3
melee: 14 - 2
Dwarvish Lord
Dwarvish Lord
neutral
HP:79  MP:4  XP:150
melee: 15 - 3
melee: 19 - 2
ranged: 10 - 2
Dwarvish Guardsman
Dwarvish Guardsman
neutral
HP:42  MP:4  XP:47
steadfast
melee: 5 - 3
ranged: 5 - 1
Dwarvish Stalwart
Dwarvish Stalwart
neutral
HP:54  MP:4  XP:85
steadfast
melee: 7 - 3
ranged: 8 - 1
Dwarvish Sentinel
Dwarvish Sentinel
neutral
HP:68  MP:4  XP:150
steadfast
melee: 9 - 3
ranged: 11 - 2
Dwarvish Runemaster
Dwarvish Runemaster
neutral
HP:75  MP:5  XP:150
melee: 14 - 3
ranged: 14 - 2  (magical)
Dwarvish Thunderer
Dwarvish Thunderer
neutral
HP:34  MP:4  XP:40
melee: 6 - 2
ranged: 18 - 1
Dwarvish Thunderguard
Dwarvish Thunderguard
neutral
HP:44  MP:4  XP:95
melee: 6 - 3
ranged: 28 - 1
Dwarvish Dragonguard
Dwarvish Dragonguard
neutral
HP:59  MP:4  XP:150
melee: 9 - 3
ranged: 40 - 1
Dwarvish Ulfserker
Dwarvish Ulfserker
neutral
HP:34  MP:5  XP:42
melee: 4 - 4  (berserk)
Dwarvish Berserker
Dwarvish Berserker
neutral
HP:48  MP:5  XP:150
melee: 7 - 4  (berserk)
Elves
Elvish Archer
Elvish Archer
neutral
HP:29  MP:6  XP:44
melee: 5 - 2
ranged: 5 - 4
Elvish Ranger
Elvish Ranger
neutral
HP:42  MP:6  XP:90
ambush
melee: 7 - 3
ranged: 7 - 4
Elvish Avenger
Elvish Avenger
neutral
HP:55  MP:6  XP:150
ambush
melee: 8 - 4
ranged: 10 - 4
Elvish Marksman
Elvish Marksman
neutral
HP:37  MP:6  XP:80
melee: 6 - 2
ranged: 9 - 4  (marksman)
Elvish Sharpshooter
Elvish Sharpshooter
neutral
HP:47  MP:6  XP:150
melee: 7 - 2
ranged: 10 - 5  (marksman)
Elvish Fighter
Elvish Fighter
neutral
HP:33  MP:5  XP:40
melee: 5 - 4
ranged: 3 - 3
Elvish Captain
Elvish Captain
neutral
HP:47  MP:5  XP:90
leadership
melee: 7 - 4
ranged: 5 - 3
Elvish Marshal
Elvish Marshal
neutral
HP:62  MP:5  XP:150
leadership
melee: 10 - 4
ranged: 8 - 3
Elvish Hero
Elvish Hero
neutral
HP:51  MP:5  XP:90
melee: 8 - 4
ranged: 6 - 3
Elvish Champion
Elvish Champion
neutral
HP:70  MP:5  XP:150
melee: 9 - 5
ranged: 9 - 3
Elvish Lady
Elvish Lady
neutral
HP:30  MP:6  XP:150
impact: melee - 1  (attacks/dummy)
Elvish Lord
Elvish Lord
neutral
HP:51  MP:6  XP:120
melee: 8 - 4
ranged: 7 - 3  (magical)
Elvish High Lord
Elvish High Lord
neutral
HP:63  MP:6  XP:150
melee: 10 - 4
ranged: 7 - 5  (magical)
Elvish Scout
Elvish Scout
neutral
HP:32  MP:9  XP:32
melee: 4 - 3
ranged: 6 - 2
Elvish Rider
Elvish Rider
neutral
HP:46  MP:10  XP:75
melee: 7 - 3
ranged: 9 - 2
Elvish Outrider
Elvish Outrider
neutral
HP:57  MP:10  XP:150
melee: 7 - 4
ranged: 8 - 3
Elvish Shaman
Elvish Shaman
neutral
HP:26  MP:5  XP:32
heals +4
melee: 3 - 2
ranged: 3 - 2  (slows)
Elvish Druid
Elvish Druid
neutral
HP:36  MP:5  XP:80
cures
melee: 4 - 2
ranged: 6 - 2  (slows)
ranged: 6 - 3  (magical)
Elvish Shyde
Elvish Shyde
neutral
HP:46  MP:6  XP:150
cures
melee: 6 - 2  (magical)
ranged: 6 - 3  (slows)
ranged: 8 - 3  (magical)
Elvish Sorceress
Elvish Sorceress
neutral
HP:41  MP:5  XP:100
melee: 4 - 2
ranged: 4 - 3  (slows)
ranged: 7 - 4  (magical)
Elvish Enchantress
Elvish Enchantress
neutral
HP:50  MP:5  XP:180
melee: 6 - 2
ranged: 5 - 4  (slows)
ranged: 9 - 4  (magical)
Elvish Sylph
Elvish Sylph
neutral
HP:60  MP:6  XP:150
melee: 6 - 3  (magical)
ranged: 6 - 5  (slows)
ranged: 10 - 5  (magical)
Goblins
Goblin Spearman
Goblin Spearman
chaotic
HP:18  MP:4  XP:18
melee: 4 - 3
ranged: 3 - 1
Goblin Impaler
Goblin Impaler
chaotic
HP:26  MP:4  XP:150
melee: 7 - 3  (firststrike)
ranged: 5 - 1
Goblin Rouser
Goblin Rouser
chaotic
HP:31  MP:4  XP:150
leadership
melee: 6 - 3
Wolf Rider
Wolf Rider
chaotic
HP:32  MP:8  XP:30
melee: 5 - 3
Goblin Knight
Goblin Knight
chaotic
HP:49  MP:9  XP:65
melee: 7 - 4
Direwolf Rider
Direwolf Rider
chaotic
HP:61  MP:10  XP:150
melee: 9 - 4
melee: 4 - 4  (poison)
Goblin Pillager
Goblin Pillager
chaotic
HP:44  MP:9  XP:150
melee: 7 - 3
ranged: 6 - 2  (slows)
Gryphons
Gryphon
Gryphon
neutral
HP:44  MP:9  XP:150
melee: 10 - 3
Gryphon Rider
Gryphon Rider
neutral
HP:34  MP:8  XP:38
melee: 12 - 2
Gryphon Master
Gryphon Master
neutral
HP:51  MP:10  XP:150
melee: 15 - 2
Humans
Ruffian
Ruffian
chaotic
HP:16  MP:5  XP:18
melee: 5 - 2
Thug
Thug
chaotic
HP:32  MP:5  XP:42
melee: 5 - 4
Bandit
Bandit
chaotic
HP:50  MP:5  XP:70
melee: 8 - 4
Highwayman
Highwayman
chaotic
HP:70  MP:5  XP:150
melee: 11 - 4
Footpad
Footpad
chaotic
HP:30  MP:7  XP:36
melee: 5 - 2
ranged: 5 - 2
Outlaw
Outlaw
chaotic
HP:42  MP:7  XP:77
melee: 8 - 2
ranged: 6 - 3
Fugitive
Fugitive
chaotic
HP:62  MP:7  XP:150
concealment
melee: 11 - 2
ranged: 7 - 4
Thief
Thief
chaotic
HP:24  MP:6  XP:28
melee: 4 - 3  (backstab)
Rogue
Rogue
chaotic
HP:40  MP:6  XP:70
skirmisher
melee: 6 - 3  (backstab)
ranged: 4 - 3
Assassin
Assassin
chaotic
HP:51  MP:6  XP:150
skirmisher
melee: 8 - 3  (backstab)
ranged: 5 - 3  (poison)
Peasant
Peasant
lawful
HP:18  MP:5  XP:23
melee: 5 - 2
ranged: 4 - 1
Spearman
Spearman
lawful
HP:36  MP:5  XP:42
melee: 7 - 3  (firststrike)
ranged: 6 - 1
Swordsman
Swordsman
lawful
HP:55  MP:5  XP:60
melee: 8 - 4
Royal Guard
Royal Guard
lawful
HP:74  MP:6  XP:150
melee: 11 - 4
Pikeman
Pikeman
lawful
HP:55  MP:5  XP:65
melee: 10 - 3  (firststrike)
Halberdier
Halberdier
lawful
HP:72  MP:5  XP:150
melee: 15 - 3  (firststrike)
melee: 19 - 2
Javelineer
Javelineer
lawful
HP:48  MP:5  XP:150
melee: 8 - 3  (firststrike)
ranged: 11 - 2
Bowman
Bowman
lawful
HP:33  MP:5  XP:39
melee: 6 - 2
ranged: 6 - 3
Longbowman
Longbowman
lawful
HP:51  MP:5  XP:68
melee: 8 - 2
ranged: 10 - 3
Master Bowman
Master Bowman
lawful
HP:67  MP:5  XP:150
melee: 8 - 3
ranged: 11 - 4
Woodsman
Woodsman
neutral
HP:18  MP:5  XP:23
melee: 3 - 1
ranged: 4 - 3
Bowman
Bowman
lawful
HP:33  MP:5  XP:39
melee: 6 - 2
ranged: 6 - 3
Longbowman
Longbowman
lawful
HP:51  MP:5  XP:68
melee: 8 - 2
ranged: 10 - 3
Master Bowman
Master Bowman
lawful
HP:67  MP:5  XP:150
melee: 8 - 3
ranged: 11 - 4
Poacher
Poacher
chaotic
HP:32  MP:5  XP:29
melee: 3 - 2
ranged: 4 - 4
Trapper
Trapper
chaotic
HP:45  MP:5  XP:65
melee: 4 - 4
ranged: 6 - 4
Huntsman
Huntsman
chaotic
HP:57  MP:5  XP:150
melee: 5 - 4
ranged: 9 - 4  (marksman)
Ranger
Ranger
chaotic
HP:60  MP:6  XP:150
melee: 7 - 4
ranged: 7 - 4
Dark Adept
Dark Adept
chaotic
HP:28  MP:5  XP:48
ranged: 10 - 2  (magical)
ranged: 7 - 2  (magical)
Dark Sorcerer
Dark Sorcerer
chaotic
HP:48  MP:5  XP:90
melee: 4 - 3
ranged: 13 - 2  (magical)
ranged: 9 - 2  (magical)
Lich
Lich
chaotic
HP:60  MP:6  XP:150
submerge
melee: 8 - 3  (drains)
ranged: 12 - 3  (magical)
ranged: 9 - 3  (magical)
Necromancer
Necromancer
chaotic
HP:70  MP:5  XP:150
melee: 6 - 3  (plague)
ranged: 17 - 2  (magical)
ranged: 12 - 2  (magical)
Horseman
Horseman
lawful
HP:38  MP:8  XP:44
melee: 9 - 2  (charge)
Knight
Knight
lawful
HP:58  MP:8  XP:120
melee: 8 - 4
melee: 14 - 2  (charge)
Paladin
Paladin
lawful
HP:65  MP:8  XP:150
heals +4
melee: 8 - 5
melee: 15 - 2  (charge)
Grand Knight
Grand Knight
lawful
HP:78  MP:7  XP:150
melee: 12 - 4
melee: 17 - 2  (charge)
Lancer
Lancer
lawful
HP:50  MP:10  XP:150
melee: 12 - 3  (charge)
Cavalryman
Cavalryman
lawful
HP:38  MP:8  XP:40
melee: 6 - 3
Dragoon
Dragoon
lawful
HP:53  MP:9  XP:95
melee: 6 - 4
ranged: 12 - 1
Cavalier
Cavalier
lawful
HP:68  MP:9  XP:150
melee: 10 - 4
ranged: 20 - 1
Fencer
Fencer
lawful
HP:28  MP:6  XP:42
skirmisher
melee: 4 - 4
Duelist
Duelist
lawful
HP:44  MP:7  XP:90
skirmisher
melee: 5 - 5
ranged: 12 - 1
Master at Arms
Master at Arms
lawful
HP:57  MP:7  XP:150
skirmisher
melee: 7 - 5
ranged: 20 - 1
Heavy Infantryman
Heavy Infantryman
lawful
HP:38  MP:4  XP:40
melee: 11 - 2
Shock Trooper
Shock Trooper
lawful
HP:52  MP:4  XP:110
melee: 18 - 2
Iron Mauler
Iron Mauler
lawful
HP:64  MP:4  XP:150
melee: 25 - 2
Sergeant
Sergeant
lawful
HP:36  MP:6  XP:32
leadership
melee: 5 - 3
ranged: 4 - 3
Lieutenant
Lieutenant
lawful
HP:48  MP:6  XP:80
leadership
melee: 9 - 3
ranged: 5 - 3
General
General
lawful
HP:58  MP:6  XP:180
leadership
melee: 9 - 4
ranged: 7 - 3
Grand Marshal
Grand Marshal
lawful
HP:68  MP:6  XP:150
leadership
melee: 10 - 4
ranged: 8 - 3
Mage
Mage
lawful
HP:24  MP:5  XP:60
melee: 5 - 1
ranged: 7 - 3  (magical)
White Mage
White Mage
lawful
HP:35  MP:5  XP:150
cures
melee: 6 - 2
ranged: 9 - 3  (magical)
Mage of Light
Mage of Light
lawful
HP:47  MP:5  XP:150
illuminates cures
melee: 7 - 3
ranged: 15 - 3  (magical)
Red Mage
Red Mage
neutral
HP:42  MP:5  XP:100
melee: 6 - 2
ranged: 8 - 4  (magical)
Arch Mage
Arch Mage
neutral
HP:54  MP:5  XP:220
melee: 7 - 2
ranged: 12 - 4  (magical)
Great Mage
Great Mage
neutral
HP:65  MP:5  XP:150
melee: 9 - 2
ranged: 16 - 4  (magical)
Silver Mage
Silver Mage
neutral
HP:48  MP:6  XP:150
teleport
melee: 7 - 2
ranged: 9 - 4  (magical)
Lizards
Saurian Augur
Saurian Augur
chaotic
HP:22  MP:6  XP:28
heals +4
melee: 4 - 2
ranged: 5 - 3  (magical)
Saurian Oracle
Saurian Oracle
chaotic
HP:29  MP:6  XP:150
heals +4
melee: 4 - 3
ranged: 8 - 3  (magical)
Saurian Soothsayer
Saurian Soothsayer
chaotic
HP:29  MP:6  XP:150
cures
melee: 5 - 2
ranged: 6 - 3  (magical)
Saurian Skirmisher
Saurian Skirmisher
chaotic
HP:26  MP:6  XP:32
skirmisher
melee: 4 - 4
ranged: 4 - 2
Saurian Ambusher
Saurian Ambusher
chaotic
HP:36  MP:7  XP:55
skirmisher
melee: 6 - 4
ranged: 5 - 2
Saurian Flanker
Saurian Flanker
chaotic
HP:47  MP:7  XP:150
skirmisher
melee: 8 - 4
ranged: 7 - 2
Mechanical
Boat
Boat
lawful
HP:1  MP:5  XP:150
Galleon
Galleon
lawful
HP:1  MP:10  XP:150
Pirate Galleon
Pirate Galleon
lawful
HP:35  MP:5  XP:150
ranged: 20 - 1
Transport Galleon
Transport Galleon
lawful
HP:30  MP:6  XP:150
ranged: 20 - 1
Mermen
Merman Fighter
Merman Fighter
lawful
HP:36  MP:6  XP:36
melee: 6 - 3
Merman Warrior
Merman Warrior
lawful
HP:50  MP:6  XP:80
melee: 8 - 4
Merman Triton
Merman Triton
lawful
HP:60  MP:6  XP:150
melee: 14 - 3
melee: 19 - 2
Merman Hoplite
Merman Hoplite
lawful
HP:52  MP:5  XP:150
steadfast
melee: 15 - 2
Merman Hunter
Merman Hunter
lawful
HP:30  MP:6  XP:35
melee: 4 - 2
ranged: 5 - 3
Merman Spearman
Merman Spearman
lawful
HP:40  MP:6  XP:85
melee: 6 - 2
ranged: 6 - 4
Merman Javelineer
Merman Javelineer
lawful
HP:55  MP:6  XP:150
melee: 8 - 2
ranged: 10 - 4
Merman Netcaster
Merman Netcaster
lawful
HP:40  MP:7  XP:80
melee: 6 - 3
ranged: 9 - 2  (slows)
Merman Entangler
Merman Entangler
lawful
HP:55  MP:7  XP:150
melee: 8 - 3
ranged: 8 - 3  (slows)
Mermaid Initiate
Mermaid Initiate
lawful
HP:27  MP:6  XP:50
melee: 7 - 1
ranged: 8 - 2  (magical)
Mermaid Priestess
Mermaid Priestess
lawful
HP:31  MP:6  XP:150
cures
melee: 5 - 3
ranged: 6 - 4  (magical)
Mermaid Diviner
Mermaid Diviner
lawful
HP:41  MP:6  XP:150
illuminates cures
melee: 7 - 3
ranged: 8 - 4  (magical)
Mermaid Enchantress
Mermaid Enchantress
lawful
HP:38  MP:6  XP:90
melee: 9 - 1
ranged: 14 - 2  (magical)
Mermaid Siren
Mermaid Siren
lawful
HP:49  MP:7  XP:150
melee: 12 - 1  (magical)
ranged: 15 - 3  (magical)
Monsters
Giant Spider
Giant Spider
chaotic
HP:54  MP:6  XP:150
melee: 18 - 2  (poison)
ranged: 8 - 3  (slows)
Cuttle Fish
Cuttle Fish
neutral
HP:67  MP:8  XP:150
melee: 3 - 10  (swarm)
ranged: 6 - 2  (poison)
Fire Dragon
Fire Dragon
chaotic
HP:101  MP:8  XP:150
leadership
melee: 21 - 2
melee: 24 - 1
ranged: 14 - 4  (marksman)
Giant Scorpion
Giant Scorpion
neutral
HP:40  MP:8  XP:150
melee: 9 - 1  (poison)
melee: 4 - 4
Mudcrawler
Mudcrawler
neutral
HP:20  MP:3  XP:18
ranged: 4 - 3
Giant Mudcrawler
Giant Mudcrawler
neutral
HP:36  MP:4  XP:150
melee: 7 - 2
ranged: 5 - 3
Sea Serpent
Sea Serpent
chaotic
HP:85  MP:8  XP:150
melee: 18 - 2
Tentacle of the Deep
Tentacle of the Deep
chaotic
HP:28  MP:2  XP:150
regenerates
melee: 4 - 3
Wolf
Wolf
neutral
HP:32  MP:8  XP:150
melee: 5 - 3
Yeti
Yeti
neutral
HP:142  MP:5  XP:150
melee: 32 - 2
Nagas
Naga Fighter
Naga Fighter
neutral
HP:33  MP:7  XP:32
melee: 4 - 4
Naga Warrior
Naga Warrior
neutral
HP:43  MP:7  XP:66
melee: 7 - 4
Naga Myrmidon
Naga Myrmidon
neutral
HP:49  MP:7  XP:150
melee: 9 - 5
Ogres
Young Ogre
Young Ogre
neutral
HP:42  MP:5  XP:32
melee: 5 - 3
Ogre
Ogre
neutral
HP:68  MP:5  XP:150
melee: 10 - 3
Orcs
Orcish Archer
Orcish Archer
chaotic
HP:32  MP:5  XP:30
melee: 3 - 2
ranged: 5 - 3
ranged: 7 - 2
Orcish Crossbowman
Orcish Crossbowman
chaotic
HP:43  MP:5  XP:80
melee: 4 - 3
ranged: 8 - 3
ranged: 10 - 2
Orcish Slurbow
Orcish Slurbow
chaotic
HP:56  MP:5  XP:150
melee: 8 - 3
ranged: 12 - 3
ranged: 15 - 2
Orcish Assassin
Orcish Assassin
chaotic
HP:26  MP:6  XP:30
melee: 8 - 1
ranged: 3 - 3  (poison)
Orcish Slayer
Orcish Slayer
chaotic
HP:36  MP:6  XP:150
melee: 10 - 2
ranged: 6 - 3  (poison)
Orcish Grunt
Orcish Grunt
chaotic
HP:38  MP:5  XP:42
melee: 9 - 2
Orcish Warrior
Orcish Warrior
chaotic
HP:58  MP:5  XP:60
melee: 10 - 3
Orcish Warlord
Orcish Warlord
chaotic
HP:78  MP:5  XP:150
melee: 15 - 3
ranged: 8 - 2
Orcish Leader
Orcish Leader
chaotic
HP:45  MP:6  XP:60
leadership
melee: 7 - 3
ranged: 5 - 2
Orcish Ruler
Orcish Ruler
chaotic
HP:60  MP:6  XP:120
leadership
melee: 9 - 3
ranged: 6 - 3
Orcish Sovereign
Orcish Sovereign
chaotic
HP:75  MP:6  XP:150
leadership
melee: 10 - 4
ranged: 9 - 3
Trolls
Troll Hero
Troll Hero
chaotic
HP:60  MP:5  XP:52
regenerates
melee: 12 - 3
Great Troll
Great Troll
chaotic
HP:80  MP:5  XP:150
regenerates
melee: 18 - 3
Troll Whelp
Troll Whelp
chaotic
HP:42  MP:4  XP:36
regenerates
melee: 7 - 2
Troll
Troll
chaotic
HP:55  MP:5  XP:66
regenerates
melee: 14 - 2
Troll Warrior
Troll Warrior
chaotic
HP:70  MP:5  XP:150
regenerates
melee: 20 - 2
Troll Rocklobber
Troll Rocklobber
chaotic
HP:49  MP:5  XP:150
regenerates
melee: 10 - 2
ranged: 17 - 1
Undead
Skeletal Dragon
Skeletal Dragon
chaotic
HP:86  MP:5  XP:150
melee: 10 - 4  (drains)
melee: 25 - 2
Ghoul
Ghoul
chaotic
HP:33  MP:5  XP:35
melee: 4 - 3  (poison)
Necrophage
Necrophage
chaotic
HP:47  MP:5  XP:150
feeding necrophage
melee: 7 - 3  (poison)
Walking Corpse
Walking Corpse
chaotic
HP:18  MP:4  XP:24
melee: 6 - 2  (plague)
Soulless
Soulless
chaotic
HP:28  MP:4  XP:150
melee: 7 - 3  (plague)
Ancient Lich
Ancient Lich
chaotic
HP:80  MP:6  XP:150
submerge
melee: 8 - 4  (drains)
ranged: 13 - 5  (magical)
ranged: 9 - 5  (magical)
Chocobone
Chocobone
chaotic
HP:45  MP:9  XP:150
submerge
melee: 9 - 2  (charge)
Death Knight
Death Knight
chaotic
HP:66  MP:5  XP:150
leadership
melee: 11 - 4
ranged: 6 - 2
Skeleton
Skeleton
chaotic
HP:34  MP:5  XP:35
submerge
melee: 7 - 3
Revenant
Revenant
chaotic
HP:47  MP:5  XP:85
submerge
melee: 8 - 4
Draug
Draug
chaotic
HP:68  MP:5  XP:150
submerge
melee: 12 - 4
Deathblade
Deathblade
chaotic
HP:39  MP:6  XP:150
submerge
melee: 8 - 5
Skeleton Archer
Skeleton Archer
chaotic
HP:31  MP:5  XP:35
submerge
melee: 3 - 2
ranged: 6 - 3
Bone Shooter
Bone Shooter
chaotic
HP:40  MP:5  XP:80
submerge
melee: 6 - 2
ranged: 10 - 3
Banebow
Banebow
chaotic
HP:50  MP:5  XP:150
submerge
melee: 8 - 2
ranged: 14 - 3
Ghost
Ghost
chaotic
HP:18  MP:7  XP:30
melee: 4 - 3  (drains)
ranged: 3 - 3
Wraith
Wraith
chaotic
HP:25  MP:7  XP:100
melee: 6 - 4  (drains)
ranged: 4 - 3
Spectre
Spectre
chaotic
HP:33  MP:7  XP:150
melee: 9 - 4  (drains)
ranged: 6 - 3
Shadow
Shadow
chaotic
HP:24  MP:7  XP:100
nightstalk skirmisher
melee: 8 - 3  (backstab)
Nightgaunt
Nightgaunt
chaotic
HP:35  MP:7  XP:150
nightstalk skirmisher
melee: 10 - 3  (backstab)
Woses
Wose
Wose
lawful
HP:52  MP:4  XP:40
ambush regenerates
melee: 13 - 2
Elder Wose
Elder Wose
lawful
HP:64  MP:4  XP:100
ambush regenerates
melee: 19 - 2
Ancient Wose
Ancient Wose
lawful
HP:80  MP:4  XP:150
ambush regenerates
melee: 25 - 2

Back to start

Project-Id-Version: Battle for Wesnoth 0.8.8-CVS
Report-Msgid-Bugs-To: http://bugs.wesnoth.org/
POT-Creation-Date: 2007-12-26 20:34+0100
PO-Revision-Date: 2005-12-14 12:40+0200
Last-Translator:
Language-Team: Afrikaans
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit