Elvish Shaman

Level 1

 

Advances to: Elvish Druid  Elvish Sorceress 

Advance from

HP: 26  Cost: 15  Moves: Alignment: neutral  XP: 32

Abilities: heals +4

Being partly faerie in nature, elves have an inherent capability for magic. This is realised in their affinity with the natural world, which they can call upon as an ally in combat. Enemies wandering in their forests may soon find themselves entangled by the very roots they stand on, making them much less of a threat.
The healing abilities of the elves are also remarkable, and of capital use in battle.
Special Notes:

unit help^Attacks

Name Type Strikes Range Special
staff impact 3-2 melee  
entangle impact 3-2 ranged slows 

Resistances

blade 0%
cold 0%
fire 0%
ranged -10%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defence
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 1 70%
Hills 2 50%
Mountains 3 60%
Swamp 2 30%
Sand 2 30%
Cave 3 30%
Snow 2 30%
Mushroom Grove 2 50%
Chasm 99 20%

Back to start