Bandit

Level 2

 

Advances to: Highwayman 

Advance from Thug

HP: 50  Cost: 23  Moves: Alignment: chaotic  XP: 70

Abilities:

Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organised group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummelling victims into submission. Like any sort of outlaw, they are not comfortable fighting in broad daylight, being used to working at night.

unit help^Attacks

Name Type Strikes Range Special
mace impact 8-4 melee  

Resistances

blade 0%
cold 0%
fire 0%
ranged 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defence
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 3 20%
Sand 2 30%
Cave 2 40%
Snow 3 20%
Mushroom Grove 2 50%
Chasm 99 20%

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