Arch Mage

Level 3

 

Advances to: Great Mage 

Advance from Red Mage

HP: 54  Cost: 59  Moves: Alignment: neutral  XP: 220

Abilities:

The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisers to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, apart from the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilisation, spending their days as hermits, often to study something which most would tend to frown upon.
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.
Special Notes:

unit help^Attacks

Name Type Strikes Range Special
staff impact 7-2 melee  
fireball fire 12-4 ranged magical 

Resistances

blade 0%
cold 0%
fire 20%
ranged 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defence
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 3 20%
Sand 2 30%
Cave 2 40%
Snow 3 20%
Mushroom Grove 2 50%
Chasm 99 20%

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