White Mage

Level 2

 

Advances to: Mage of Light 

Advance from: Mage

HP: 35  Cost: 40  Moves: Alignment: lawful  XP: 150

Abilities: cures

Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.
Though not trained for combat, they are a potent ally against magical or unnatural things. The ranged attacks of this unit are magical, and always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.

Attacks

Name Type Strikes Range Special
staff impact 6-2 melee  
lightbeam arcane 9-3 ranged magical 

Resistances

blade 0%
cold 0%
fire 0%
arcane 40%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 3 20%
Sand 2 30%
Cave 2 40%
Snow 3 20%
Mushroom Grove 2 50%
Chasm 99 20%

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