Level 2
Advances to: Troll Warrior 
Advance from: Troll Whelp
HP: 55 Cost: 29 Moves: 5 Alignment: chaotic XP: 66
Abilities: regenerates
Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission. This unit regenerates, which allows it to heal as though always stationed in a village.
Name | Type | Strikes | Range | Special | |
club | impact | 14-2 | melee |
blade | 20% |
cold | 0% |
fire | 0% |
arcane | -10% |
impact | 0% |
pierce | 20% |
Terrain | Movement | Defense |
Castle | 1 | 40% |
Village | 1 | 40% |
Deep Water | 99 | 20% |
Shallow Water | 2 | 20% |
Grassland | 1 | 30% |
Forest | 2 | 40% |
Hills | 1 | 50% |
Mountains | 2 | 60% |
Swamp | 2 | 20% |
Sand | 2 | 30% |
Cave | 1 | 40% |
Snow | 2 | 20% |
Mushroom Grove | 2 | 50% |
Chasm | 99 | 20% |