Necromancer

Level 3

 

Advances to:

Advance from: Dark Sorcerer

HP: 70  Cost: 50  Moves: Alignment: chaotic  XP: 150

Abilities:

One of the pinnacles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. This discovery alone caused humanity's condemnation of black magic, for the nightmarish things it has made real have given fear a vast new arsenal.
This ability, in all aspects, is the first step towards cheating death of its ultimate prize. The ranged attacks of this unit are magical, and always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Attacks

Name Type Strikes Range Special
plague staff impact 6-3 melee plague 
chill wave cold 17-2 ranged magical 
shadow wave arcane 12-2 ranged magical 

Resistances

blade 0%
cold 0%
fire 0%
arcane 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 3 20%
Sand 2 30%
Cave 2 40%
Snow 3 20%
Mushroom Grove 2 50%
Chasm 99 20%

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