Cuttle Fish

Level 2

 

Advances to:

Advance from:

HP: 67  Cost: 40  Moves: Alignment: neutral  XP: 150

Abilities:

Cuttle Fish are gigantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. The swarming attacks of this unit become less deadly whenever its members are wounded.

Attacks

Name Type Strikes Range Special
tentacle impact 3-10 melee swarm 
ink pierce 6-2 ranged poison 

Resistances

blade 20%
cold 60%
fire 0%
arcane 20%
impact 30%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 30%
Village 2 30%
Deep Water 1 60%
Shallow Water 2 50%
Grassland 4 30%
Forest 5 30%
Hills 5 30%
Mountains 99 20%
Swamp 2 60%
Sand 4 30%
Cave 3 20%
Snow 2 30%
Mushroom Grove 3 20%
Chasm 99 20%

Back to start