The Battle for Wesnoth

Unit List

Based on version 1.3.13

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Bats  Drakes  Dwarves  Elves  Goblins  Gryphons  Humans  Lizards  Mechanical  Mermen  Monsters  Nagas  Ogres  Orcs  Trolls  Undead  Woses 

Level 0 Level 1 Level 2 Level 3 Level 4 Level 5
Bats
Vampire Bat
Vampire Bat
chaotic
HP:17  MP:8  XP:14
melee: 4 - 2  (drains)
Blood Bat
Blood Bat
chaotic
HP:27  MP:9  XP:100
melee: 5 - 3  (drains)
Drakes
Drake Clasher
Drake Clasher
lawful
HP:43  MP:5  XP:45
melee: 5 - 4
melee: 6 - 4  (firststrike)
Drake Gladiator
Drake Gladiator
lawful
HP:66  MP:5  XP:95
melee: 8 - 4
melee: 6 - 5
melee: 10 - 3
Drake Enforcer
Drake Enforcer
lawful
HP:85  MP:5  XP:100
melee: 11 - 4
melee: 14 - 3
melee: 8 - 5
Drake Slasher
Drake Slasher
lawful
HP:62  MP:5  XP:105
melee: 11 - 3
melee: 17 - 2  (firststrike)
Drake Warden
Drake Warden
lawful
HP:82  MP:5  XP:100
melee: 16 - 3
melee: 23 - 2  (firststrike)
Drake Fighter
Drake Fighter
lawful
HP:39  MP:6  XP:42
melee: 7 - 3
ranged: 3 - 3
Drake Warrior
Drake Warrior
lawful
HP:60  MP:6  XP:70
melee: 11 - 3
ranged: 5 - 3
Drake Blademaster
Drake Blademaster
lawful
HP:80  MP:6  XP:100
melee: 16 - 3
ranged: 8 - 3
Drake Glider
Drake Glider
lawful
HP:32  MP:8  XP:35
melee: 6 - 2
ranged: 3 - 3  (marksman)
Sky Drake
Sky Drake
lawful
HP:45  MP:9  XP:80
melee: 6 - 3
ranged: 5 - 3  (marksman)
Hurricane Drake
Hurricane Drake
lawful
HP:58  MP:9  XP:100
melee: 8 - 3
ranged: 8 - 3  (marksman)
Armageddon Drake
Armageddon Drake
lawful
HP:98  MP:5  XP:150
melee: 15 - 2
ranged: 12 - 6
Drake Burner
Drake Burner
lawful
HP:42  MP:5  XP:43
melee: 7 - 2
ranged: 6 - 4
Fire Drake
Fire Drake
lawful
HP:63  MP:5  XP:80
melee: 9 - 2
ranged: 7 - 5
Inferno Drake
Inferno Drake
lawful
HP:82  MP:5  XP:100
melee: 12 - 2
ranged: 8 - 6
Drake Flare
Drake Flare
lawful
HP:54  MP:5  XP:80
leadership
melee: 8 - 3
ranged: 7 - 4
Drake Flameheart
Drake Flameheart
lawful
HP:72  MP:5  XP:100
leadership
melee: 11 - 3
ranged: 9 - 4
Dwarves
Dwarvish Fighter
Dwarvish Fighter
neutral
HP:38  MP:4  XP:41
melee: 7 - 3
melee: 8 - 2
Dwarvish Steelclad
Dwarvish Steelclad
neutral
HP:59  MP:4  XP:74
melee: 11 - 3
melee: 14 - 2
Dwarvish Lord
Dwarvish Lord
neutral
HP:79  MP:4  XP:100
melee: 15 - 3
melee: 19 - 2
ranged: 10 - 2
Dwarvish Guardsman
Dwarvish Guardsman
neutral
HP:42  MP:4  XP:47
steadfast
melee: 5 - 3
ranged: 5 - 1
Dwarvish Stalwart
Dwarvish Stalwart
neutral
HP:54  MP:4  XP:85
steadfast
melee: 7 - 3
ranged: 8 - 1
Dwarvish Sentinel
Dwarvish Sentinel
neutral
HP:68  MP:4  XP:100
steadfast
melee: 9 - 3
ranged: 11 - 2
Dwarvish Runemaster
Dwarvish Runemaster
neutral
HP:75  MP:5  XP:100
melee: 14 - 3
ranged: 14 - 2  (magical)
Dwarvish Thunderer
Dwarvish Thunderer
neutral
HP:34  MP:4  XP:40
melee: 6 - 2
ranged: 18 - 1
Dwarvish Thunderguard
Dwarvish Thunderguard
neutral
HP:44  MP:4  XP:95
melee: 6 - 3
ranged: 28 - 1
Dwarvish Dragonguard
Dwarvish Dragonguard
neutral
HP:59  MP:4  XP:100
melee: 9 - 3
ranged: 40 - 1
Dwarvish Ulfserker
Dwarvish Ulfserker
neutral
HP:34  MP:5  XP:42
melee: 4 - 4  (berserk)
Dwarvish Berserker
Dwarvish Berserker
neutral
HP:48  MP:5  XP:100
melee: 7 - 4  (berserk)
Elves
Elvish Archer
Elvish Archer
neutral
HP:29  MP:6  XP:44
melee: 5 - 2
ranged: 5 - 4
Elvish Ranger
Elvish Ranger
neutral
HP:42  MP:6  XP:90
ambush
melee: 7 - 3
ranged: 7 - 4
Elvish Avenger
Elvish Avenger
neutral
HP:55  MP:6  XP:100
ambush
melee: 8 - 4
ranged: 10 - 4
Elvish Marksman
Elvish Marksman
neutral
HP:37  MP:6  XP:80
melee: 6 - 2
ranged: 9 - 4  (marksman)
Elvish Sharpshooter
Elvish Sharpshooter
neutral
HP:47  MP:6  XP:100
melee: 7 - 2
ranged: 10 - 5  (marksman)
Elvish Fighter
Elvish Fighter
neutral
HP:33  MP:5  XP:40
melee: 5 - 4
ranged: 3 - 3
Elvish Captain
Elvish Captain
neutral
HP:47  MP:5  XP:90
leadership
melee: 7 - 4
ranged: 5 - 3
Elvish Marshal
Elvish Marshal
neutral
HP:62  MP:5  XP:100
leadership
melee: 10 - 4
ranged: 8 - 3
Elvish Hero
Elvish Hero
neutral
HP:51  MP:5  XP:90
melee: 8 - 4
ranged: 6 - 3
Elvish Champion
Elvish Champion
neutral
HP:70  MP:5  XP:100
melee: 9 - 5
ranged: 9 - 3
Elvish Lady
Elvish Lady
neutral
HP:30  MP:6  XP:100
impact: melee - 1  (attacks/dummy)
Elvish Lord
Elvish Lord
neutral
HP:51  MP:6  XP:120
melee: 8 - 4
ranged: 7 - 3  (magical)
Elvish High Lord
Elvish High Lord
neutral
HP:63  MP:6  XP:100
melee: 10 - 4
ranged: 7 - 5  (magical)
Elvish Scout
Elvish Scout
neutral
HP:32  MP:9  XP:32
melee: 4 - 3
ranged: 6 - 2
Elvish Rider
Elvish Rider
neutral
HP:46  MP:10  XP:75
melee: 7 - 3
ranged: 9 - 2
Elvish Outrider
Elvish Outrider
neutral
HP:57  MP:10  XP:100
melee: 7 - 4
ranged: 8 - 3
Elvish Shaman
Elvish Shaman
neutral
HP:26  MP:5  XP:32
heals +4
melee: 3 - 2
ranged: 3 - 2  (slows)
Elvish Druid
Elvish Druid
neutral
HP:36  MP:5  XP:80
cures
melee: 4 - 2
ranged: 6 - 2  (slows)
ranged: 6 - 3  (magical)
Elvish Shyde
Elvish Shyde
neutral
HP:46  MP:6  XP:100
cures
melee: 6 - 2  (magical)
ranged: 6 - 3  (slows)
ranged: 8 - 3  (magical)
Elvish Sorceress
Elvish Sorceress
neutral
HP:41  MP:5  XP:100
melee: 4 - 2
ranged: 4 - 3  (slows)
ranged: 7 - 4  (magical)
Elvish Enchantress
Elvish Enchantress
neutral
HP:50  MP:5  XP:180
melee: 6 - 2
ranged: 5 - 4  (slows)
ranged: 9 - 4  (magical)
Elvish Sylph
Elvish Sylph
neutral
HP:60  MP:6  XP:100
melee: 6 - 3  (magical)
ranged: 6 - 5  (slows)
ranged: 10 - 5  (magical)
Goblins
Goblin Spearman
Goblin Spearman
chaotic
HP:18  MP:4  XP:18
melee: 4 - 3
ranged: 3 - 1
Goblin Impaler
Goblin Impaler
chaotic
HP:26  MP:4  XP:100
melee: 7 - 3  (firststrike)
ranged: 5 - 1
Goblin Rouser
Goblin Rouser
chaotic
HP:31  MP:4  XP:100
leadership
melee: 6 - 3
Wolf Rider
Wolf Rider
chaotic
HP:32  MP:8  XP:30
melee: 5 - 3
Goblin Knight
Goblin Knight
chaotic
HP:49  MP:9  XP:65
melee: 7 - 4
Direwolf Rider
Direwolf Rider
chaotic
HP:61  MP:10  XP:100
melee: 9 - 4
melee: 4 - 4  (poison)
Goblin Pillager
Goblin Pillager
chaotic
HP:44  MP:9  XP:100
melee: 7 - 3
ranged: 6 - 2  (slows)
Gryphons
Gryphon
Gryphon
neutral
HP:44  MP:9  XP:100
melee: 10 - 3
Gryphon Rider
Gryphon Rider
neutral
HP:34  MP:8  XP:38
melee: 12 - 2
Gryphon Master
Gryphon Master
neutral
HP:51  MP:10  XP:100
melee: 15 - 2
Humans
Ruffian
Ruffian
chaotic
HP:16  MP:5  XP:18
melee: 5 - 2
Thug
Thug
chaotic
HP:32  MP:5  XP:42
melee: 5 - 4
Bandit
Bandit
chaotic
HP:50  MP:5  XP:70
melee: 8 - 4
Highwayman
Highwayman
chaotic
HP:70  MP:5  XP:100
melee: 11 - 4
Footpad
Footpad
chaotic
HP:30  MP:7  XP:36
melee: 5 - 2
ranged: 5 - 2
Outlaw
Outlaw
chaotic
HP:42  MP:7  XP:77
melee: 8 - 2
ranged: 6 - 3
Fugitive
Fugitive
chaotic
HP:62  MP:7  XP:100
concealment
melee: 11 - 2
ranged: 7 - 4
Thief
Thief
chaotic
HP:24  MP:6  XP:28
melee: 4 - 3  (backstab)
Rogue
Rogue
chaotic
HP:40  MP:6  XP:70
skirmisher
melee: 6 - 3  (backstab)
ranged: 4 - 3
Assassin
Assassin
chaotic
HP:51  MP:6  XP:100
skirmisher
melee: 8 - 3  (backstab)
ranged: 5 - 3  (poison)
Peasant
Peasant
lawful
HP:18  MP:5  XP:23
melee: 5 - 2
ranged: 4 - 1
Spearman
Spearman
lawful
HP:36  MP:5  XP:42
melee: 7 - 3  (firststrike)
ranged: 6 - 1
Swordsman
Swordsman
lawful
HP:55  MP:5  XP:60
melee: 8 - 4
Royal Guard
Royal Guard
lawful
HP:74  MP:6  XP:100
melee: 11 - 4
Pikeman
Pikeman
lawful
HP:55  MP:5  XP:65
melee: 10 - 3  (firststrike)
Halberdier
Halberdier
lawful
HP:72  MP:5  XP:100
melee: 15 - 3  (firststrike)
melee: 19 - 2
Javelineer
Javelineer
lawful
HP:48  MP:5  XP:100
melee: 8 - 3  (firststrike)
ranged: 11 - 2
Bowman
Bowman
lawful
HP:33  MP:5  XP:39
melee: 6 - 2
ranged: 6 - 3
Longbowman
Longbowman
lawful
HP:51  MP:5  XP:68
melee: 8 - 2
ranged: 10 - 3
Master Bowman
Master Bowman
lawful
HP:67  MP:5  XP:100
melee: 8 - 3
ranged: 11 - 4
Woodsman
Woodsman
neutral
HP:18  MP:5  XP:23
melee: 3 - 1
ranged: 4 - 3
Bowman
Bowman
lawful
HP:33  MP:5  XP:39
melee: 6 - 2
ranged: 6 - 3
Longbowman
Longbowman
lawful
HP:51  MP:5  XP:68
melee: 8 - 2
ranged: 10 - 3
Master Bowman
Master Bowman
lawful
HP:67  MP:5  XP:100
melee: 8 - 3
ranged: 11 - 4
Poacher
Poacher
chaotic
HP:32  MP:5  XP:29
melee: 3 - 2
ranged: 4 - 4
Trapper
Trapper
chaotic
HP:45  MP:5  XP:65
melee: 4 - 4
ranged: 6 - 4
Huntsman
Huntsman
chaotic
HP:57  MP:5  XP:100
melee: 5 - 4
ranged: 9 - 4  (marksman)
Ranger
Ranger
chaotic
HP:60  MP:6  XP:100
melee: 7 - 4
ranged: 7 - 4
Dark Adept
Dark Adept
chaotic
HP:28  MP:5  XP:48
ranged: 10 - 2  (magical)
ranged: 7 - 2  (magical)
Dark Sorcerer
Dark Sorcerer
chaotic
HP:48  MP:5  XP:90
melee: 4 - 3
ranged: 13 - 2  (magical)
ranged: 9 - 2  (magical)
Lich
Lich
chaotic
HP:60  MP:6  XP:100
submerge
melee: 8 - 3  (drains)
ranged: 12 - 3  (magical)
ranged: 9 - 3  (magical)
Necromancer
Necromancer
chaotic
HP:70  MP:5  XP:100
melee: 6 - 3  (plague)
ranged: 17 - 2  (magical)
ranged: 12 - 2  (magical)
Horseman
Horseman
lawful
HP:38  MP:8  XP:44
melee: 9 - 2  (charge)
Knight
Knight
lawful
HP:58  MP:8  XP:120
melee: 8 - 4
melee: 14 - 2  (charge)
Paladin
Paladin
lawful
HP:65  MP:8  XP:100
heals +4
melee: 8 - 5
melee: 15 - 2  (charge)
Grand Knight
Grand Knight
lawful
HP:78  MP:7  XP:100
melee: 12 - 4
melee: 17 - 2  (charge)
Lancer
Lancer
lawful
HP:50  MP:10  XP:100
melee: 12 - 3  (charge)
Cavalryman
Cavalryman
lawful
HP:38  MP:8  XP:40
melee: 6 - 3
Dragoon
Dragoon
lawful
HP:53  MP:9  XP:95
melee: 6 - 4
ranged: 12 - 1
Cavalier
Cavalier
lawful
HP:68  MP:9  XP:100
melee: 10 - 4
ranged: 20 - 1
Fencer
Fencer
lawful
HP:28  MP:6  XP:42
skirmisher
melee: 4 - 4
Duelist
Duelist
lawful
HP:44  MP:7  XP:90
skirmisher
melee: 5 - 5
ranged: 12 - 1
Master at Arms
Master at Arms
lawful
HP:57  MP:7  XP:100
skirmisher
melee: 7 - 5
ranged: 20 - 1
Heavy Infantryman
Heavy Infantryman
lawful
HP:38  MP:4  XP:40
melee: 11 - 2
Shock Trooper
Shock Trooper
lawful
HP:52  MP:4  XP:110
melee: 18 - 2
Iron Mauler
Iron Mauler
lawful
HP:64  MP:4  XP:100
melee: 25 - 2
Sergeant
Sergeant
lawful
HP:36  MP:6  XP:32
leadership
melee: 5 - 3
ranged: 4 - 3
Lieutenant
Lieutenant
lawful
HP:48  MP:6  XP:80
leadership
melee: 9 - 3
ranged: 5 - 3
General
General
lawful
HP:58  MP:6  XP:180
leadership
melee: 9 - 4
ranged: 7 - 3
Grand Marshal
Grand Marshal
lawful
HP:68  MP:6  XP:100
leadership
melee: 10 - 4
ranged: 8 - 3
Mage
Mage
lawful
HP:24  MP:5  XP:60
melee: 5 - 1
ranged: 7 - 3  (magical)
White Mage
White Mage
lawful
HP:35  MP:5  XP:150
cures
melee: 6 - 2
ranged: 9 - 3  (magical)
Mage of Light
Mage of Light
lawful
HP:47  MP:5  XP:100
illuminates cures
melee: 7 - 3
ranged: 15 - 3  (magical)
Red Mage
Red Mage
neutral
HP:42  MP:5  XP:100
melee: 6 - 2
ranged: 8 - 4  (magical)
Arch Mage
Arch Mage
neutral
HP:54  MP:5  XP:220
melee: 7 - 2
ranged: 12 - 4  (magical)
Great Mage
Great Mage
neutral
HP:65  MP:5  XP:100
melee: 9 - 2
ranged: 16 - 4  (magical)
Silver Mage
Silver Mage
neutral
HP:48  MP:6  XP:100
teleport
melee: 7 - 2
ranged: 9 - 4  (magical)
Lizards
Saurian Augur
Saurian Augur
chaotic
HP:22  MP:6  XP:28
heals +4
melee: 4 - 2
ranged: 5 - 3  (magical)
Saurian Oracle
Saurian Oracle
chaotic
HP:29  MP:6  XP:100
heals +4
melee: 4 - 3
ranged: 8 - 3  (magical)
Saurian Soothsayer
Saurian Soothsayer
chaotic
HP:29  MP:6  XP:100
cures
melee: 5 - 2
ranged: 6 - 3  (magical)
Saurian Skirmisher
Saurian Skirmisher
chaotic
HP:26  MP:6  XP:32
skirmisher
melee: 4 - 4
ranged: 4 - 2
Saurian Ambusher
Saurian Ambusher
chaotic
HP:36  MP:7  XP:55
skirmisher
melee: 6 - 4
ranged: 5 - 2
Saurian Flanker
Saurian Flanker
chaotic
HP:47  MP:7  XP:100
skirmisher
melee: 8 - 4
ranged: 7 - 2
Mechanical
Boat
Boat
lawful
HP:1  MP:5  XP:100
Galleon
Galleon
lawful
HP:1  MP:10  XP:100
Pirate Galleon
Pirate Galleon
lawful
HP:35  MP:5  XP:100
ranged: 20 - 1
Transport Galleon
Transport Galleon
lawful
HP:30  MP:6  XP:100
ranged: 20 - 1
Mermen
Merman Fighter
Merman Fighter
lawful
HP:36  MP:6  XP:36
melee: 6 - 3
Merman Warrior
Merman Warrior
lawful
HP:50  MP:6  XP:80
melee: 8 - 4
Merman Triton
Merman Triton
lawful
HP:60  MP:6  XP:100
melee: 14 - 3
melee: 19 - 2
Merman Hoplite
Merman Hoplite
lawful
HP:52  MP:5  XP:100
steadfast
melee: 15 - 2
Merman Hunter
Merman Hunter
lawful
HP:30  MP:6  XP:35
melee: 4 - 2
ranged: 5 - 3
Merman Spearman
Merman Spearman
lawful
HP:40  MP:6  XP:85
melee: 6 - 2
ranged: 6 - 4
Merman Javelineer
Merman Javelineer
lawful
HP:55  MP:6  XP:100
melee: 8 - 2
ranged: 10 - 4
Merman Netcaster
Merman Netcaster
lawful
HP:40  MP:7  XP:80
melee: 6 - 3
ranged: 9 - 2  (slows)
Merman Entangler
Merman Entangler
lawful
HP:55  MP:7  XP:100
melee: 8 - 3
ranged: 8 - 3  (slows)
Mermaid Initiate
Mermaid Initiate
lawful
HP:27  MP:6  XP:50
melee: 7 - 1
ranged: 8 - 2  (magical)
Mermaid Priestess
Mermaid Priestess
lawful
HP:31  MP:6  XP:150
cures
melee: 5 - 3
ranged: 6 - 4  (magical)
Mermaid Diviner
Mermaid Diviner
lawful
HP:41  MP:6  XP:100
illuminates cures
melee: 7 - 3
ranged: 8 - 4  (magical)
Mermaid Enchantress
Mermaid Enchantress
lawful
HP:38  MP:6  XP:90
melee: 9 - 1
ranged: 14 - 2  (magical)
Mermaid Siren
Mermaid Siren
lawful
HP:49  MP:7  XP:100
melee: 12 - 1  (magical)
ranged: 15 - 3  (magical)
Monsters
Giant Spider
Giant Spider
chaotic
HP:54  MP:6  XP:100
melee: 18 - 2  (poison)
ranged: 8 - 3  (slows)
Cuttle Fish
Cuttle Fish
neutral
HP:67  MP:8  XP:100
melee: 3 - 10  (swarm)
ranged: 6 - 2  (poison)
Fire Dragon
Fire Dragon
chaotic
HP:101  MP:8  XP:100
leadership
melee: 21 - 2
melee: 24 - 1
ranged: 14 - 4  (marksman)
Giant Scorpion
Giant Scorpion
neutral
HP:40  MP:8  XP:100
melee: 9 - 1  (poison)
melee: 4 - 4
Mudcrawler
Mudcrawler
neutral
HP:20  MP:3  XP:18
ranged: 4 - 3
Giant Mudcrawler
Giant Mudcrawler
neutral
HP:36  MP:4  XP:100
melee: 7 - 2
ranged: 5 - 3
Sea Serpent
Sea Serpent
chaotic
HP:85  MP:8  XP:100
melee: 18 - 2
Tentacle of the Deep
Tentacle of the Deep
chaotic
HP:28  MP:2  XP:100
regenerates
melee: 4 - 3
Wolf
Wolf
neutral
HP:32  MP:8  XP:100
melee: 5 - 3
Yeti
Yeti
neutral
HP:142  MP:5  XP:100
melee: 32 - 2
Nagas
Naga Fighter
Naga Fighter
neutral
HP:33  MP:7  XP:32
melee: 4 - 4
Naga Warrior
Naga Warrior
neutral
HP:43  MP:7  XP:66
melee: 7 - 4
Naga Myrmidon
Naga Myrmidon
neutral
HP:49  MP:7  XP:100
melee: 9 - 5
Ogres
Young Ogre
Young Ogre
neutral
HP:42  MP:5  XP:32
melee: 5 - 3
Ogre
Ogre
neutral
HP:68  MP:5  XP:100
melee: 10 - 3
Orcs
Orcish Archer
Orcish Archer
chaotic
HP:32  MP:5  XP:30
melee: 3 - 2
ranged: 5 - 3
ranged: 7 - 2
Orcish Crossbowman
Orcish Crossbowman
chaotic
HP:43  MP:5  XP:80
melee: 4 - 3
ranged: 8 - 3
ranged: 10 - 2
Orcish Slurbow
Orcish Slurbow
chaotic
HP:56  MP:5  XP:100
melee: 8 - 3
ranged: 12 - 3
ranged: 15 - 2
Orcish Assassin
Orcish Assassin
chaotic
HP:26  MP:6  XP:30
melee: 8 - 1
ranged: 3 - 3  (poison)
Orcish Slayer
Orcish Slayer
chaotic
HP:36  MP:6  XP:100
melee: 10 - 2
ranged: 6 - 3  (poison)
Orcish Grunt
Orcish Grunt
chaotic
HP:38  MP:5  XP:42
melee: 9 - 2
Orcish Warrior
Orcish Warrior
chaotic
HP:58  MP:5  XP:60
melee: 10 - 3
Orcish Warlord
Orcish Warlord
chaotic
HP:78  MP:5  XP:100
melee: 15 - 3
ranged: 8 - 2
Orcish Leader
Orcish Leader
chaotic
HP:45  MP:6  XP:60
leadership
melee: 7 - 3
ranged: 5 - 2
Orcish Ruler
Orcish Ruler
chaotic
HP:60  MP:6  XP:120
leadership
melee: 9 - 3
ranged: 6 - 3
Orcish Sovereign
Orcish Sovereign
chaotic
HP:75  MP:6  XP:100
leadership
melee: 10 - 4
ranged: 9 - 3
Trolls
Troll Hero
Troll Hero
chaotic
HP:60  MP:5  XP:52
regenerates
melee: 12 - 3
Great Troll
Great Troll
chaotic
HP:80  MP:5  XP:100
regenerates
melee: 18 - 3
Troll Whelp
Troll Whelp
chaotic
HP:42  MP:4  XP:36
regenerates
melee: 7 - 2
Troll
Troll
chaotic
HP:55  MP:5  XP:66
regenerates
melee: 14 - 2
Troll Warrior
Troll Warrior
chaotic
HP:70  MP:5  XP:100
regenerates
melee: 20 - 2
Troll Rocklobber
Troll Rocklobber
chaotic
HP:49  MP:5  XP:100
regenerates
melee: 10 - 2
ranged: 17 - 1
Undead
Skeletal Dragon
Skeletal Dragon
chaotic
HP:86  MP:5  XP:100
melee: 10 - 4  (drains)
melee: 25 - 2
Ghoul
Ghoul
chaotic
HP:33  MP:5  XP:35
melee: 4 - 3  (poison)
Necrophage
Necrophage
chaotic
HP:47  MP:5  XP:100
feeding
melee: 7 - 3  (poison)
Walking Corpse
Walking Corpse
chaotic
HP:18  MP:4  XP:24
melee: 6 - 2  (plague)
Soulless
Soulless
chaotic
HP:28  MP:4  XP:100
melee: 7 - 3  (plague)
Ancient Lich
Ancient Lich
chaotic
HP:80  MP:6  XP:100
submerge
melee: 8 - 4  (drains)
ranged: 13 - 5  (magical)
ranged: 9 - 5  (magical)
Chocobone
Chocobone
chaotic
HP:45  MP:9  XP:100
submerge
melee: 9 - 2  (charge)
Death Knight
Death Knight
chaotic
HP:66  MP:5  XP:100
leadership
melee: 11 - 4
ranged: 6 - 2
Skeleton
Skeleton
chaotic
HP:34  MP:5  XP:35
submerge
melee: 7 - 3
Revenant
Revenant
chaotic
HP:47  MP:5  XP:85
submerge
melee: 8 - 4
Draug
Draug
chaotic
HP:68  MP:5  XP:100
submerge
melee: 12 - 4
Deathblade
Deathblade
chaotic
HP:39  MP:6  XP:100
submerge
melee: 8 - 5
Skeleton Archer
Skeleton Archer
chaotic
HP:31  MP:5  XP:35
submerge
melee: 3 - 2
ranged: 6 - 3
Bone Shooter
Bone Shooter
chaotic
HP:40  MP:5  XP:80
submerge
melee: 6 - 2
ranged: 10 - 3
Banebow
Banebow
chaotic
HP:50  MP:5  XP:100
submerge
melee: 8 - 2
ranged: 14 - 3
Ghost
Ghost
chaotic
HP:18  MP:7  XP:30
melee: 4 - 3  (drains)
ranged: 3 - 3
Wraith
Wraith
chaotic
HP:25  MP:7  XP:100
melee: 6 - 4  (drains)
ranged: 4 - 3
Spectre
Spectre
chaotic
HP:33  MP:7  XP:100
melee: 9 - 4  (drains)
ranged: 6 - 3
Shadow
Shadow
chaotic
HP:24  MP:7  XP:100
nightstalk skirmisher
melee: 8 - 3  (backstab)
Nightgaunt
Nightgaunt
chaotic
HP:35  MP:7  XP:100
nightstalk skirmisher
melee: 10 - 3  (backstab)
Woses
Wose
Wose
lawful
HP:52  MP:4  XP:40
ambush regenerates
melee: 13 - 2
Elder Wose
Elder Wose
lawful
HP:64  MP:4  XP:100
ambush regenerates
melee: 19 - 2
Ancient Wose
Ancient Wose
lawful
HP:80  MP:4  XP:100
ambush regenerates
melee: 25 - 2

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Generated on Tue Jan 1 16:51:41 2008 GMT