Level 2
Advances to: Nightgaunt 
Advance from: Ghost
HP: 24 Cost: 38 Moves: 7 Alignment: chaotic XP: 100
Abilities: nightstalk skirmisher
When light came into the world and gave form to the unknown, fear was forced to retreat into darkness. Since that day, the shadows of the world have held terror for humanity, though it knows not why.
That is a question which is easily answered by a necromancer. If there is an enemy of the target on the opposite side of the target. This unit may backstab, inflicting double damage, by creeping around behind that enemy. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit is able to hide at night, leaving no trace of its presence. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Name | Type | Strikes | Range | Special | |
claws | blade | 8-3 | melee | backstab |
blade | 50% |
cold | 70% |
fire | 10% |
arcane | -10% |
impact | 50% |
pierce | 50% |
Terrain | Movement | Defense |
Castle | 1 | 50% |
Village | 1 | 50% |
Deep Water | 2 | 50% |
Shallow Water | 2 | 50% |
Grassland | 1 | 50% |
Forest | 1 | 50% |
Hills | 1 | 50% |
Mountains | 1 | 50% |
Swamp | 1 | 50% |
Sand | 1 | 50% |
Cave | 1 | 50% |
Snow | 1 | 50% |
Mushroom Grove | 1 | 50% |
Chasm | 1 | 50% |