Red Mage

Level 2

 

Advances to: Arch Mage  Silver Mage 

Advance from: Mage

HP: 42  Cost: 40  Moves: Alignment: neutral  XP: 100

Abilities:

Upon the successful culmination of their apprenticeship, a mage is stripped of the brown robes of an apprentice and given the ruddy cloak of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as 'Red Magi'. Likewise, the symbolism of the change in colors is often mistaken to signify the mage's ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed by the magi themselves as a crass application of their hard-won knowledge.
Though physically frail, and untrained as warriors, the 'Red Magi' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name. The ranged attacks of this unit are magical, and always have a high chance of hitting an opponent.

Attacks

Name Type Strikes Range Special
staff impact 6-2 melee  
fireball fire 8-4 ranged magical 

Resistances

blade 0%
cold 0%
fire 10%
arcane 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 3 20%
Sand 2 30%
Cave 2 40%
Snow 3 20%
Mushroom Grove 2 50%
Chasm 99 20%

Back to start