Orcish Slayer

Level 2

 

Advances to:

Advance from: Orcish Assassin

HP: 36  Cost: 33  Moves: Alignment: chaotic  XP: 100

Abilities:

The larger or more skilled orcish assassins are called 'Slayers' by their enemies. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.

Attacks

Name Type Strikes Range Special
dagger blade 10-2 melee  
throwing knives blade 6-3 ranged poison 

Resistances

blade -30%
cold 0%
fire 0%
arcane 0%
impact -20%
pierce -20%

Terrain Modifiers

Terrain Movement Defense
Castle 1 70%
Village 1 70%
Deep Water 99 30%
Shallow Water 2 40%
Grassland 1 60%
Forest 2 70%
Hills 2 70%
Mountains 3 70%
Swamp 2 40%
Sand 2 40%
Cave 2 50%
Snow 2 40%
Mushroom Grove 2 70%
Chasm 99 20%

Back to start