Level 3
Advances to:
Advance from: Duelist
HP: 57 Cost: 44 Moves: 7 Alignment: lawful XP: 100
Abilities: skirmisher
Master fencers have an envied place in life. Though the journey to their station was a dangerous way of life, they have reached the time wherein they reap its rewards. Famed for their skill and dashing manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high born lady.
They usually have the luxury of choosing their appointments, and are free to roam the land should they so choose. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Name | Type | Strikes | Range | Special | |
sabre | blade | 7-5 | melee | ||
crossbow | pierce | 20-1 | ranged |
blade | -30% |
cold | 0% |
fire | 0% |
arcane | 20% |
impact | -20% |
pierce | -20% |
Terrain | Movement | Defense |
Castle | 1 | 70% |
Village | 1 | 70% |
Deep Water | 99 | 30% |
Shallow Water | 2 | 40% |
Grassland | 1 | 60% |
Forest | 2 | 70% |
Hills | 2 | 70% |
Mountains | 3 | 70% |
Swamp | 2 | 40% |
Sand | 2 | 40% |
Cave | 2 | 50% |
Snow | 2 | 40% |
Mushroom Grove | 2 | 70% |
Chasm | 99 | 20% |