Level 2
Advances to:
Advance from: Horseman
HP: 50 Cost: 40 Moves: 10 Alignment: lawful XP: 100
Abilities:
Lancers are among the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are like a double-edged sword, for they often win either glory or a swift death. Lancers excel in hunting down infantrymen who have made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Name | Type | Strikes | Range | Special | |
lance | pierce | 12-3 | melee | charge |
blade | 20% |
cold | 0% |
fire | 0% |
arcane | 20% |
impact | 30% |
pierce | -20% |
Terrain | Movement | Defense |
Castle | 1 | 40% |
Village | 1 | 40% |
Deep Water | 99 | 20% |
Shallow Water | 4 | 20% |
Grassland | 1 | 40% |
Forest | 3 | 30% |
Hills | 2 | 40% |
Mountains | 99 | 20% |
Swamp | 4 | 20% |
Sand | 2 | 30% |
Cave | 4 | 20% |
Snow | 2 | 30% |
Mushroom Grove | 4 | 20% |
Chasm | 99 | 20% |