Lancer

Level 2

 

Advances to:

Advance from: Horseman

HP: 50  Cost: 40  Moves: 10  Alignment: lawful  XP: 100

Abilities:

Lancers are among the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are like a double-edged sword, for they often win either glory or a swift death. Lancers excel in hunting down infantrymen who have made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Attacks

Name Type Strikes Range Special
lance pierce 12-3 melee charge 

Resistances

blade 20%
cold 0%
fire 0%
arcane 20%
impact 30%
pierce -20%

Terrain Modifiers

Terrain Movement Defense
Castle 1 40%
Village 1 40%
Deep Water 99 20%
Shallow Water 4 20%
Grassland 1 40%
Forest 3 30%
Hills 2 40%
Mountains 99 20%
Swamp 4 20%
Sand 2 30%
Cave 4 20%
Snow 2 30%
Mushroom Grove 4 20%
Chasm 99 20%

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