Horseman

Level 1

 

Advances to: Knight  Lancer 

Advance from:

HP: 38  Cost: 23  Moves: Alignment: lawful  XP: 44

Abilities:

Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Attacks

Name Type Strikes Range Special
spear pierce 9-2 melee charge 

Resistances

blade 20%
cold 0%
fire 0%
arcane 20%
impact 30%
pierce -20%

Terrain Modifiers

Terrain Movement Defense
Castle 1 40%
Village 1 40%
Deep Water 99 20%
Shallow Water 4 20%
Grassland 1 40%
Forest 3 30%
Hills 2 40%
Mountains 99 20%
Swamp 4 20%
Sand 2 30%
Cave 4 20%
Snow 2 30%
Mushroom Grove 4 20%
Chasm 99 20%

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