Grand Marshal

Level 4

 

Advances to:

Advance from: General

HP: 68  Cost: 66  Moves: Alignment: lawful  XP: 100

Abilities: leadership

The rank of Grand Marshal is one of the most esteemed in the armies of humanity, and those who bear its title have survived many trials by fire, proving both their tactical wit and their considerable mettle at personal combat. The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.

Attacks

Name Type Strikes Range Special
sword blade 10-4 melee  
crossbow pierce 8-3 ranged  

Resistances

blade 20%
cold 0%
fire 0%
arcane 20%
impact 20%
pierce 20%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 3 20%
Sand 2 30%
Cave 2 40%
Snow 3 20%
Mushroom Grove 2 50%
Chasm 99 20%

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