Giant Scorpion

Level 1

 

Advances to:

Advance from:

HP: 40  Cost: 32  Moves: Alignment: neutral  XP: 100

Abilities:

A normal scorpion is dangerous enough - the deadliness of one the size of a man needs little explanation. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.

Attacks

Name Type Strikes Range Special
sting pierce 9-1 melee poison 
pincers impact 4-4 melee  

Resistances

blade 10%
cold -20%
fire -100%
arcane -50%
impact 70%
pierce 10%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 30%
Grassland 1 40%
Forest 2 50%
Hills 3 50%
Mountains 4 60%
Swamp 2 40%
Sand 2 40%
Cave 2 40%
Snow 2 40%
Mushroom Grove 2 50%
Chasm 99 20%

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