Ghost

Level 1

 

Advances to: Wraith  Shadow 

Advance from:

HP: 18  Cost: 20  Moves: Alignment: chaotic  XP: 30

Abilities:

It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do in spite of this are entirely horrifying.
Enslaved within a shroud of enchantments, a trapped spirit may be likened to the wind in the sails of a ship. This damned vessel becomes an unfailing servant which can be bound to whatever task their master sees fit. During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water.

Attacks

Name Type Strikes Range Special
touch arcane 4-3 melee drains 
wail cold 3-3 ranged  

Resistances

blade 50%
cold 70%
fire 10%
arcane -10%
impact 50%
pierce 50%

Terrain Modifiers

Terrain Movement Defense
Castle 1 50%
Village 1 50%
Deep Water 2 50%
Shallow Water 2 50%
Grassland 1 50%
Forest 1 50%
Hills 1 50%
Mountains 1 50%
Swamp 1 50%
Sand 1 50%
Cave 1 50%
Snow 1 50%
Mushroom Grove 1 50%
Chasm 1 50%

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