Elvish Marshal

Level 3

 

Advances to:

Advance from: Elvish Captain

HP: 62  Cost: 55  Moves: Alignment: neutral  XP: 100

Abilities: leadership

The longevity and natural intelligence of elves make them apt for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master. The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.

Attacks

Name Type Strikes Range Special
sword blade 10-4 melee  
bow pierce 8-3 ranged  

Resistances

blade 0%
cold 0%
fire 0%
arcane -10%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 1 70%
Hills 2 50%
Mountains 3 60%
Swamp 2 30%
Sand 2 30%
Cave 3 30%
Snow 2 30%
Mushroom Grove 2 50%
Chasm 99 20%

Back to start