Level 3
Advances to:
Advance from: Elvish Captain
HP: 62 Cost: 55 Moves: 5 Alignment: neutral XP: 100
Abilities: leadership
The longevity and natural intelligence of elves make them apt for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master. The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.
Name | Type | Strikes | Range | Special | |
sword | blade | 10-4 | melee | ||
bow | pierce | 8-3 | ranged |
blade | 0% |
cold | 0% |
fire | 0% |
arcane | -10% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defense |
Castle | 1 | 60% |
Village | 1 | 60% |
Deep Water | 99 | 20% |
Shallow Water | 3 | 20% |
Grassland | 1 | 40% |
Forest | 1 | 70% |
Hills | 2 | 50% |
Mountains | 3 | 60% |
Swamp | 2 | 30% |
Sand | 2 | 30% |
Cave | 3 | 30% |
Snow | 2 | 30% |
Mushroom Grove | 2 | 50% |
Chasm | 99 | 20% |