Elvish Lord

Level 2

 

Advances to: Elvish High Lord 

Advance from:

HP: 51  Cost: 36  Moves: Alignment: neutral  XP: 120

Abilities:

The nobility of the elves are possessed of merit to match their standing in society. Elvish Lords are the wisest and strongest of their people, and are fearsome in their command of magic. The ranged attacks of this unit are magical, and always have a high chance of hitting an opponent.

Attacks

Name Type Strikes Range Special
sword blade 8-4 melee  
faerie fire arcane 7-3 ranged magical 

Resistances

blade 0%
cold 0%
fire 0%
arcane -10%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 1 70%
Hills 2 50%
Mountains 3 60%
Swamp 2 30%
Sand 2 30%
Cave 3 30%
Snow 2 30%
Mushroom Grove 2 50%
Chasm 99 20%

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