Direwolf Rider

Level 3

 

Advances to:

Advance from: Goblin Knight

HP: 61  Cost: 41  Moves: 10  Alignment: chaotic  XP: 100

Abilities:

'Dire wolves' differ from the common variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; the goblins, at great cost to themselves, have managed to tame and ride them.
The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.

Attacks

Name Type Strikes Range Special
fangs blade 9-4 melee  
claws blade 4-4 melee poison 

Resistances

blade 0%
cold 0%
fire 0%
arcane 0%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 1 50%
Mountains 2 60%
Swamp 3 30%
Sand 2 30%
Cave 2 40%
Snow 3 20%
Mushroom Grove 3 40%
Chasm 99 20%

Back to start