Level 2
Advances to: Master at Arms 
Advance from: Fencer
HP: 44 Cost: 32 Moves: 7 Alignment: lawful XP: 90
Abilities: skirmisher
It is a peculiar fashion of Wesnoth's nobility, in that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship, or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the heat of insult can sometimes incite a rash demonstration of their natural right.
Name | Type | Strikes | Range | Special | |
sabre | blade | 5-5 | melee | ||
crossbow | pierce | 12-1 | ranged |
blade | -30% |
cold | 0% |
fire | 0% |
holy | 20% |
impact | -20% |
pierce | -20% |
Terrain | Movement | Defense |
Castle | 1 | 70% |
Village | 1 | 70% |
Deep Water | 99 | 30% |
Shallow Water | 2 | 40% |
Grassland | 1 | 60% |
Forest | 2 | 70% |
Hills | 2 | 70% |
Mountains | 3 | 70% |
Swamp | 2 | 40% |
Sand | 2 | 40% |
Cave | 2 | 50% |
Snow | 2 | 40% |
Mushroom Grove | 2 | 70% |
Chasm | 99 | 20% |