Level 3
Advances to: Great Mage 
Advance from: Red Mage
HP: 57 Cost: 59 Moves: 5 Alignment: neutral XP: 220
Abilities:
The title of Arch Mage is traditionally conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those sensible enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional thaumaturgy or word of advice, it gives the mage leave to pursue their research undisturbed. From this flows the greater body of human knowledge; the sciences, the philosophies, and the arts which give beauty to the world at large.
Name | Type | Strikes | Range | Special | |
staff | impact | 7-2 | melee | ||
fireball | fire | 12-4 | ranged | magical |
blade | 0% |
cold | 0% |
fire | 20% |
holy | 20% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defense |
Castle | 1 | 60% |
Village | 1 | 60% |
Deep Water | 99 | 20% |
Shallow Water | 3 | 20% |
Grassland | 1 | 40% |
Forest | 2 | 50% |
Hills | 2 | 50% |
Mountains | 3 | 60% |
Swamp | 3 | 20% |
Sand | 2 | 30% |
Cave | 2 | 40% |
Snow | 3 | 20% |
Mushroom Grove | 2 | 50% |
Chasm | 99 | 20% |