輕騎兵
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Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a Horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.
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Information
Advances from: | ‒ |
---|---|
Advances to: | 騎士, 槍騎兵 |
Cost: | 24 |
HP: | 38 |
Moves: | 8 |
XP: | 54 |
等級: | 1 |
立場: | 守序 |
Id: | Horseman |
Abilities: | ‒ |
Attacks (damage × count)
![]() | 矛 | ![]() | 9 × 2 | ![]() | (衝鋒) |
抗性:
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劍刃 | 20% | ![]() |
穿刺 | -20% | |
---|---|---|---|---|---|---|
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衝擊 | 30% | ![]() |
火焰 | 0% | |
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寒冷 | 0% | ![]() |
秘法 | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
丘陵 | 2 | 40% |
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偽黑幕 | ‒ | 0% |
![]() |
冰雪 | 2 | 30% |
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城堡 | 1 | 40% |
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山脈 | ‒ | 0% |
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平地 | 1 | 40% |
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村莊 | 1 | 40% |
![]() |
森林 | 3 | 30% |
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沙地 | 2 | 30% |
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沼澤 | 4 | 20% |
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沿海礁石 | 3 | 30% |
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洞穴 | 4 | 20% |
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深水 | ‒ | 0% |
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淺水 | 4 | 20% |
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無法步行 | ‒ | 0% |
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蘑菇林 | 4 | 20% |
Last updated on Fri Feb 21 02:22:42 2025.