Herrezen Magiër

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A Lich is the physical embodiment of black magic’s first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a Lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.

It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. The fact that this question can be raised at all is a testament to the magnitude of what their order has achieved.

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Information

Advances from: Zwarte Magiër
Advances to:
Cost: 90
HP: 60
Moves: 6
XP: 150
Rang: 3
Alliantie: wetteloos
Id: Lich
Abilities: duiken

Attacks (damage × count)

(image)aanraking(arcane attack) witte magie8 × 3(melee attack) dichtbij(aftappen)
(image)vriesstorm(cold attack) koud12 × 3(ranged attack) afstand(magisch)
(image)schaduwgolf(arcane attack) witte magie9 × 3(ranged attack) afstand(magisch)

Weerstanden

(icon) scherp10% (icon) puntig30%
(icon) stomp-10% (icon) vuur-20%
(icon) koud60% (icon) witte magie-20%

Terrain

TerrainMovement CostDefense
(icon) Bergen360%
(icon) Bevroren230%
(icon) Bos250%
(icon) Diep Water310%
(icon) Dorp160%
(icon) Grot240%
(icon) Heuvels250%
(icon) Kasteel160%
(icon) Kustrif230%
(icon) Moeras230%
(icon) Neppe Sluier0%
(icon) Onbewandelbaar0%
(icon) Ondiep Water320%
(icon) Paddenstoelen260%
(icon) Vlak140%
(icon) Zand230%
Last updated on Fri Feb 21 02:21:14 2025.