Dzsidás

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Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a Horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.

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Information

Advances from:
Advances to: Lovag, Kopjás
Cost: 24
HP: 38
Moves: 8
XP: 54
Szint: 1
Beállítottság: igazságos
Id: Horseman
Abilities:

Attacks (damage × count)

(image)lándzsa(pierce attack) szúrás9 × 2(melee attack) közelharc(roham)

Ellenállások

(icon) vágás20% (icon) szúrás-20%
(icon) ütés30% (icon) tűz0%
(icon) hideg0% (icon) földöntúli10%

Terrain

TerrainMovement CostDefense
(icon) Barlang420%
(icon) Dombság240%
(icon) Erdő330%
(icon) Falu140%
(icon) Gomba420%
(icon) Hamis eltakarás0%
(icon) Hegyvidék0%
(icon) Homok230%
(icon) Járhatatlan terület0%
(icon) Jégvidék230%
(icon) Mocsár420%
(icon) Mély víz0%
(icon) Sekély víz420%
(icon) Síkság140%
(icon) Várkastély140%
(icon) Zátony330%
Last updated on Fri Feb 21 02:20:09 2025.