Dune Swordsman
In a direct clash of large armies, the Dunefolk commonly encounter either densely packed ‘shield walls’ or heavily fortified enemy positions. Striking against these highly organized fronts can be quite challenging — an enemy formation might leave only small, brief gaps between shields and armor while threatening a counterstrike with a thrust of spears and projectiles. Dunefolk swordplay thus places a heavy emphasis on power and more importantly, precision. A warrior might find only one chance to strike at an enemy, but an experienced swordsman is more than likely to seize the opportunity and make his strike count. Honing in with almost unnatural accuracy, a contingent of of swordsmen is enough to crack even the sternest of defenses.
Information
Advances from: | Dune Soldier |
---|---|
Advances to: | Dune Blademaster |
Cost: | 28 |
HP: | 56 |
Moves: | 5 |
XP: | 68 |
Razina: | 2 |
Alignment: | lawful |
Id: | Dune Swordsman |
Abilities: | ‒ |
Attacks (damage × count)
forceful scimitar strike | blade | 15 × 2 | melee | ||
balanced scimitar slash | blade | 12 × 2 | melee | (marksman) |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 0% | |||
cold | 0% | arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 40% | |
Frozen | 3 | 20% | |
Fungus | 2 | 40% | |
Hills | 2 | 50% | |
Mountains | 3 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 30% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 50% |
Last updated on Fri Nov 29 02:09:06 2024.