Ban-fhoghlamaiche-mhara

(image)

Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.

Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.

(portrait)

Information

Advances from:
Advances to: Ban-sagairt-mhara, Fiosaiche-mara
Cost: 16
HP: 27
Moves: 6
XP: 42
Rang: 1
Co-thaobhadh: dligheach
Id: Mermaid Initiate
Abilities:

Attacks (damage × count)

(image)bata(impact attack) bualadh7 × 1(melee attack) dlùth
(image)smùid na mara(impact attack) bualadh8 × 2(ranged attack) astar(draoidheach)

Comasan-seasaimh

(icon) lann0% (icon) bioradh0%
(icon) bualadh0% (icon) teine0%
(icon) fuachd20% (icon) dìomhair0%

Terrain

TerrainMovement CostDefense
(icon) Baile140%
(icon) Balgain-bhuachair320%
(icon) Beanntan0%
(icon) Boglach160%
(icon) Caisteal140%
(icon) Cnuic430%
(icon) Coille430%
(icon) Do-choiseach0%
(icon) Gaineamh230%
(icon) Reòite230%
(icon) Riof cladaich270%
(icon) Rèidh230%
(icon) Sgleò mas-fhìor0%
(icon) Tanalach160%
(icon) Uamh320%
(icon) Uisge domhain150%
Last updated on Fri Nov 15 02:07:25 2024.